{"id":394,"date":"2013-08-23T23:47:22","date_gmt":"2013-08-23T21:47:22","guid":{"rendered":"http:\/\/kingofgng.com\/eng\/2013\/08\/23\/videogames-highlights-july-2013\/"},"modified":"2017-11-27T22:58:40","modified_gmt":"2017-11-27T21:58:40","slug":"videogames-highlights-july-2013","status":"publish","type":"post","link":"https:\/\/kingofgng.com\/eng\/2013\/08\/23\/videogames-highlights-july-2013\/","title":{"rendered":"Videogames highlights &#8211; July 2013"},"content":{"rendered":"<div id=\"bsf_rt_marker\"><\/div><div class=\"seriesmeta\"><h4><strong style=\"COLOR: navy\">This post is part 43 of 131 in the series <a href=\"https:\/\/kingofgng.com\/eng\/series\/videogames-highlights\/\" class=\"series-1136\" title=\"Videogames Highlights\">Videogames Highlights<\/a><\/strong><\/h4><\/div>\n<p style=\"TEXT-ALIGN: justify\"><a href=\"http:\/\/kingofgng.com\/eng\/topics\/in_depth\/\" title=\"In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/videogaming.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; FLOAT: right; MARGIN: 0px 0px 0px 10px; BORDER-LEFT: 0px; WIDTH: 128px; BORDER-BOTTOM: 0px; HEIGHT: 128px\" title=\"In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances\" height=\"128\" width=\"128\" alt=\"In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances\"\/><\/a> Traditional publishers think about making money first instead of showing at least a bit of respect for the user and his needs, and <a href=\"http:\/\/kingofgng.com\/eng\/2013\/07\/25\/videogames-highlights-may-2013\/\" title=\"Videogames highlights - May 2013 | Sir Arthur's Den\">that&#8217;s a fact<\/a>. But as the recent case of <a href=\"http:\/\/kingofgng.com\/eng\/2013\/04\/07\/videogames-highlights-march-2013\/\" title=\"Videogames highlights - March 2013 | Sir Arthur's Den\">Broken Age<\/a> teaches, the path of self-production <strong>has its own drawbacks<\/strong> as well: despite a multi-million crowdfunding campaign closed on <em>Kickstarter<\/em>, designer Tim Schafer and his <em>Double Fine<\/em> <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/07\/03\/broken-age-needs-more-money-tries-steam-early-access\/\" target=\"_blank\" title=\"Broken Age Needs More Money, Tries Steam Early Access - Rock, Paper, Shotgun\">ended up exceeding their budget<\/a> &#8211; which had unexpectedly grown already compared to the initial expectations &#8211; and now plan to <a href=\"http:\/\/www.edge-online.com\/news\/read-tim-schafers-note-to-broken-age-backers-in-full\/\" target=\"_blank\" title=\"Read Tim Schafer\u2019s note to Broken Age backers in full - Edge Online\">collect new funds<\/a> by releasing a first half of the game on the Steam <em>Early Access<\/em> service. An <a href=\"http:\/\/www.shacknews.com\/article\/80018\/broken-age-running-out-of-money-turning-to-steam-early\" target=\"_blank\" title=\"Broken Age running out of money, releasing in two halves on Steam Early Access - Shacknews.com\">uncharted territory<\/a>, really, while traditional AAA productions continue to <a href=\"http:\/\/www.shacknews.com\/article\/80072\/the-last-of-us-sells-34-million-in-three-weeks\" target=\"_blank\" title=\"The Last of Us ships 3.4 million in three weeks - Shacknews.com\">grind millions of dollars<\/a> in stores. <a href=\"http:\/\/www.shacknews.com\/article\/80279\/lucasarts-made-adventure-games-because-it-couldnt-make-star-wars\" target=\"_blank\" title=\"LucasArts made adventure games, because it couldn't make Star Wars - Shacknews.com\">It&#8217;s all Star Wars&#8217; fault<\/a>, it&#8217;s always Star Wars&#8217; fault one way or another.<\/p>\n<p> <!--more--> <\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Deadly Premonition<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_deadly_premonition.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 499px; BORDER-BOTTOM: 0px; HEIGHT: 282px\" title=\"Deadly Premonition\" height=\"282\" width=\"499\" alt=\"Deadly Premonition\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\">If <em>Silent Hill<\/em> and <em>Twin Peaks<\/em> had a baby, that nice little child would be named <em><strong style=\"COLOR: #000080\">Deadly Premonition<\/strong><\/em>: the game was already released on PS3 and Xbox 360 consoles in the past years, earning the Guinness world record for the most polarizing survival horror title ever. The blend of non-linear gameplay in an open-world environment, the tones of a horror comedy and the not-exactly comfortable controls provoked <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/07\/18\/damn-fine-deadly-premonition-coming-to-pc\/\" target=\"_blank\" title=\"Damn Fine: Deadly Premonition Coming To PC - Rock, Paper, Shotgun\">enthusiastic praises<\/a> and <strong>merciless pannings<\/strong>, and for the <a href=\"http:\/\/www.shacknews.com\/article\/80227\/deadly-premonition-coming-to-pc\" target=\"_blank\" title=\"Deadly Premonition coming to PC - Shacknews.com\">PC debut of the game Director&#8217;s Cut<\/a> on <em>Steam<\/em> (after the PS3 release on April 2013) developers plan to improve what can be improved (controls, graphics, idiots suits in DLC form) just in time for Halloween.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/dASjh04bT9M?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Death Cargo<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_death_cargo.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 500px; BORDER-BOTTOM: 0px; HEIGHT: 282px\" title=\"Death Cargo\" height=\"282\" width=\"500\" alt=\"Death Cargo\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\">A creation of the wicked minds of the Italian production companay <a href=\"http:\/\/www.necrostorm.com\/home.html\" target=\"_blank\" title=\"NECROSTORM\">Necrostorm<\/a>, <em><strong style=\"COLOR: #000080\">Death Cargo<\/strong><\/em> is a round-based beat&#8217;em up designed to make use of the graphical style from the first titles of the Mortal Kombat series (now <a href=\"http:\/\/www.gamesvillage.it\/review\/57842\/mortal-kombat-komplete-edition-recensione.html\" target=\"_blank\" title=\"Mortal Kombat Komplete Edition - Recensione - GamesVillage.it (in Italian)\">completely in CGI<\/a>) with real-life actors recorded and then digitized with a good amount of <a href=\"http:\/\/necrostorm.forumfree.it\/?t=58349433\" target=\"_blank\" title=\"Death Cargo - News\">post-production effects<\/a> to make things more intriguing. <a href=\"http:\/\/www.necrostorm.com\/games\/deathcargo\/deathcargo.html\" target=\"_blank\" title=\"Death Cargo\">Death Cargo<\/a>&#8216;s sci-fi set &#8211; an intergalactic ship full of self-aware weapons with enormous destructive powers makes an emergency landing on Earth, a second Death Cargo is sent on the planet to recover the assets &#8211; provides a reason for <strong>splatter fights as rarely seen before<\/strong>, and the fatalities &#8211; here called &#8220;Deathrips&#8221; &#8211; are bloodier than ever. To be released on PC within the end of the year, hopefully.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/aJYDZyVQjTs?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/tKToo-99r_I?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Grand Theft Auto V<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_gta_v.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 500px; BORDER-BOTTOM: 0px; HEIGH\nT: 282px\" title=\"Grand Theft Auto V\" height=\"282\" width=\"500\" alt=\"Grand Theft Auto V\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\">The latest chapter of an action adventure series that grows more and more ambitious with every new iteration, <a href=\"http:\/\/kingofgng.com\/eng\/2013\/03\/02\/videogames-highlights-november-2012\/\" title=\"Videogames highlights - November 2012 | Sir Arthur's Den\">Grand Theft Auto V<\/a> is about to sell a fuckload of copies thanks to a <a href=\"http:\/\/www.shacknews.com\/article\/80069\/grand-theft-auto-5-gameplay-trailer\" target=\"_blank\" title=\"Grand Theft Auto 5 trailer finally shows off some gameplay - Shacknews.com\">complex gameplay<\/a>, a story interwoven among three different faces &#8211; and characters &#8211; of the Los Santos crime world and the <strong>chance to do anything<\/strong>, from bank robbery to skydiving going through hunting and <a href=\"http:\/\/www.shacknews.com\/article\/80085\/grand-theft-auto-5-lets-you-customize-your-vehicles-and\" target=\"_blank\" title=\"Grand Theft Auto 5 lets you customize your vehicles and weapons - Shacknews.com\">extreme customization of vehicles and weapons<\/a>. <em>Rockstar<\/em> promises <a href=\"http:\/\/www.shacknews.com\/article\/80091\/how-gunplay-has-changed-in-grand-theft-auto-5\" target=\"_blank\" title=\"How gunplay has changed in Grand Theft Auto 5 - Shacknews.com\">gunfights with renewed mechanics<\/a>, <a href=\"http:\/\/www.oxm.co.uk\/58495\/gta-5-is-much-faster-than-gta-4-characters-wont-do-crazy-things-for-no-reason\/\" target=\"_blank\" title=\"GTA 5 is &quot;much faster&quot; than GTA 4, characters won't &quot;do crazy things for no reason&quot; - Xbox 360 - The Official Magazine\">intense missions<\/a> from the start and <a href=\"http:\/\/www.shacknews.com\/article\/80668\/grand-theft-auto-online-revealed-how-multiplayer-works-in-gta5\" target=\"_blank\" title=\"Grand Theft Auto Online revealed: how multiplayer works in GTA5 - Shacknews.com\">a multiplayer mode<\/a> with a &#8220;dynamic and persistent&#8221; world &#8211; right, at least until the servers will be on-line. To be released on September for PS3 and Xbox 360, on PC maybe. Nay, <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/08\/13\/did-nvidia-accidentally-announce-gta-v-for-the-pc\/\" target=\"_blank\" title=\"Did Nvidia Accidentally Announce GTA V For The PC? - Rock, Paper, Shotgun\">for sure<\/a> but it can&#8217;t be said.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/N-xHcvug3WI?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Hotline Miami 2: Wrong Number<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_hotline_miami_2.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 499px; BORDER-BOTTOM: 0px; HEIGHT: 282px\" title=\"Hotline Miami 2: Wrong Number\" height=\"282\" width=\"499\" alt=\"Hotline Miami 2: Wrong Number\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\">The predictable and already announced sequel of the murder simulator known as <a href=\"http:\/\/kingofgng.com\/eng\/2013\/02\/24\/videogames-highlights-october-2012\/\" title=\"Videogames highlights - October 2012 | Sir Arthur's Den\">Hotline Miami<\/a> is being developed by the folks at <em>Dennaton Games<\/em>. Other than telling the events that come before and after the story of the first HM, <em><strong style=\"COLOR: #000080\">Hotline Miami 2: Wrong Number<\/strong><\/em> will retain <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/07\/08\/hotline-miami-2-footage-also-a-talking-chicken\/\" target=\"_blank\" title=\"Hotline Miami 2 Footage! Also, A Talking Chicken - Rock, Paper, Shotgun\">all the features<\/a> that turned the previous chapter into a small cult in digital format &#8211; including the lysergic and fucked up atmospheres of the Eighties, the vigilantes masked as talking animals (it&#8217;s the masks, they talk; I think) and the <strong>corpses piling up on the floor<\/strong>. To be released in 2014 on PC (Win-Mac-Linux), PlayStation 4 and PlayStation Vita.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/HRLraIfINuY?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Mercenary Kings<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_mercenary_kings.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 500px; BORDER-BOTTOM: 0px; HEIGHT: 282px\" title=\"Mercenary Kings\" height=\"282\" width=\"500\" alt=\"Mercenary Kings\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><em>Tribute Games<\/em> is dedicated to making games with a classic design and modern aesthetics, and <em><strong style=\"COLOR: #000080\">Mercenary Kings<\/strong><\/em> &#8211; the new game the developer is working on &#8211; <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/07\/06\/trombone-gun-shooty-blues-mercenary-kings\/\" target=\"_blank\" title=\"Trombone Gun Shooty Blues: Mercenary Kings - Rock, Paper, Shotgun\">is introduced<\/a> as a side-scrolling shoot&#8217;em up filled with the <strong>cartoon-military spirit<\/strong> of the games from the Eighties like Commando, Mercs, Contra and Rush&#8217;n Attack. Personally I would add the original Metal Slug to the list as well, even though in Mercenary Kings players will have to face a more demanding and complex &#8211; and hopefully rewarding &#8211; challenge thanks to a <a href=\"http:\/\/www.shacknews.com\/article\/80411\/tributes-jonathan-lavigne-discusses-mercenary-kings-classic-inspirations\" target=\"_blank\" title=\"Scott Pilgrim dev details next game: Mercenary Kings - Shacknews.com\">weapon crafting system<\/a> which encourages experimentation. To be released as a digital download on PC and PS4 in the upcoming months.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/97Q1ksP2TyY?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\"><strong style=\"FONT-SIZE: 18px; COLOR: #0000ff\">Strider<\/strong><\/p>\n<p style=\"TEXT-ALIGN: justify\">\n<div style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kingofgng.com\/media\/20130821_strider.png\" style=\"BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; WIDTH: 500px; BORDER-BOTTOM: 0px; HEIGHT: 282px\" title=\"Strider\" height=\"282\" width=\"500\" alt=\"Strider\"\/><\/div>\n<p style=\"TEXT-ALIGN: justify\">\n<p style=\"TEXT-ALIGN: justify\">Oh, look who&#8217;s here, the good old Strider Hiryu: Capcom announecd the return of the super-cyber-ninja-robot-killer in a new title of <strong>the most beloved platform-game series of all times<\/strong> (the first Strider must be loved, love it, or I&#8217;ll come there to slice you) which will be simply named <em><strong style=\"COLOR: #000080\">Strider<\/strong><\/em>. Made to satisfy the <a href=\"http:\/\/www.shacknews.com\/article\/80245\/capcom-announces-next-gen-strider\" target=\"_blank\" title=\"Capcom announces next-gen Strider - Shacknews.com\">uninterrupted demands from the fans<\/a>, Capcom states, Strider will retain the side-scrolling setup of th<br \/>\ne previous titles (in 2 dimensions and half) adding up new capabilities and an upgradable skill system for Hiryu&#8217;s trustworthy cyber-blade. The idea of a remake for a masterpiece like Strider (the original arcade) is promising, the developers to which Capcom entrusted the work (<em>Double Helix<\/em>) are <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/07\/19\/oh-hurrah-capcoms-strider-revival-getting-pc-version\/\" target=\"_blank\" title=\"Oh, Hurrah: Capcom\u2019s Strider Revival Getting PC Version - Rock, Paper, Shotgun\">a bit less encouraging<\/a>. To be released at the beginning of 2014 as a digital download on PC (Steam), PS3\/PS4, Xbox 360\/Xbox One.<\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/0jMwcJI0pEg?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: center\"><object xmlns=\"\" width=\"500\" height=\"312\"><param name=\"movie\" value=\"http:\/\/www.youtube-nocookie.com\/v\/aAQbh00CcJU?version=3&amp;hl=en_en\"\/><param name=\"wmode\"\/><\/object><\/p>\n<p style=\"TEXT-ALIGN: justify\"><a href=\"http:\/\/kingofgng.com\/2013\/08\/23\/videogame-highlights-luglio-2013\/\" title=\"Videogame highlights - luglio 2013 | Sir Arthur's Den\"><em><strong>Leggi questo post in italiano<\/strong><\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Traditional publishers think about making money first instead of showing at least a bit of respect for the user and his needs, and that&#8217;s a fact. But as the recent case of Broken Age teaches, the path of self-production has its own drawbacks as well: despite a multi-million crowdfunding campaign closed on Kickstarter, designer Tim Schafer and his Double Fine [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[4,9],"tags":[247,248,419,456,590,914],"series":[1136],"class_list":["post-394","post","type-post","status-publish","format-standard","hentry","category-in_depth","category-videogaming","tag-deadly-premonition","tag-death-cargo","tag-grand-theft-auto","tag-hotline-miami","tag-mercenary-kings","tag-strider","series-videogames-highlights"],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pjQPv-6m","_links":{"self":[{"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/posts\/394","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/comments?post=394"}],"version-history":[{"count":0,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/posts\/394\/revisions"}],"wp:attachment":[{"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/media?parent=394"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/categories?post=394"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/tags?post=394"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/kingofgng.com\/eng\/wp-json\/wp\/v2\/series?post=394"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}