Videogames highlights - March 2012
This is a pretty weird period for the gaming industry: the old Japanese stronghold is described as dying and closed on itself, the PC platform - that should theoretically be already dead ages ago from a gaming standpoint - is pointed at by the Epic veterans as the ideal place where to start developing new games, the renowned Smithsonian museum opens the doors of its long-awaited exhibition on the industry. Everything changes, even if it isn’t always for the better: “playing” with Dragon Ball Z on Kinect (Xbox 360) seems more like a wet nightmare than a dream come true…
Legend of Grimrock released on GOG.com
From the mist of the video gaming past a genre thought extinct returns, thanks to a title provided with “an oldschool heart but a modern execution“: the genre is the grid-based dungeon crawlers one, the game which brings it to the present is Legend of Grimrock made by Finnish developer Almost Human. LoG has been released starting from April 11 on the software house site, Steam and on GOG.com, and in this last case the release is particularly important because it matches the renewal of the gaming digital delivery “alternative” service for PC.
Videogames highlights - February 2012
The new installment of my beloved/hated Videogames highlights (let’s call it “installment of the hopefully regained normality”) almost seems a first person shooters fair. Personally I would prefer to devote much more attention to the Half-Life sci-fi universe, but Gabe Newell says that it isn’t the case to stir things up too much before the time has come. Right: Half-Life 2: Episode 3 should be out just for Christmas 2007, so there is still room for rumors on improbable Steam consoles, BAFTA awards (Portal 2) and other niceties. Never mind, it means that I will spend time with Diablo III (coming out on the next 15th of May)!
Videogames highlights - January 2012
Finally the videogames highlights (pain and delight but mostly pain of this blog) return to their ordinary format, hoping that in the future I won’t have to torture my nights swimming in an amount of links and trailers well beyond the verge of tolerable. Before starting here is just a quick note about the Interactive Achievement Awards, given by the non-profit USA organization Academy of Interactive Arts & Sciences during this year’s D.I.C.E. Summit: Skyrim, as predictable, ruled the show.
Videogames highlights - June-December 2011 special (part 2)
Here is the second part of the Videogames highlights special covering the last 7 months of 2011. In this case too, skimming of links and games collected in a so large period of time left out a good amount of nice things and other awful ones (Duke Nukem Forever, oh god…) but the final result pleases me anyway: there is so much good stuff to enjoy, gaming events to remember (Fus Roh Da! :-P) and little gems that in my opinion are worth all the attention they can get.
Videogames highlights - June-December 2011 special (part 1)
And after much waiting and trepidation (especially for myself), even the videogames highlights return on these pages with a maxi-update covering the last 7 months of 2011. While thinning the huge amount of links and games collected during the aforementioned period I’ve tried (as usual) to partly follow my personal tastes and partly listen to the industry ballyhooing horns, which have been able to stun the world anyway with events like E3 and related press conferences by Microsoft, Sony and Nintendo, Tokyo Game Show and the introduction of the PlayStation Vita console. There is so much stuff to digest, so now I close the intro and start discussing the single games pronto.
GOG.com: numbers, controversy, outlooks and great classics
The latest weeks have probably been among the most turbulent ones in the brief history of Good Old Games: the retrogaming store has caused controversy, released “new” classic titles of the PC gaming past and has preannounced an important novelty for the product type that will soon be available on its virtual shelves. The digital delivery service created by the Polish publisher CD Projekt is in a sense victim of its own success, and of the ample trust granted by its users as an alternative channel for on-line videogame purchases.
Videogames highlights - May 2011
With this new May installment, Sir Arthur’s Den video games highlights should finally return to their traditional monthly serialization. And even though it’s really just accidental, the choice my twisted mind made for the past month’s games pleases my hardcore PCist gamer’s nature: all things considered PC as a gaming platform always performs WAY BETTER than the industry windbags and the specialized “journalists” state, the DRM issue can be resolved with a bit of good will and the classics never go out of fashion. On the contrary.
Videogames highlights - October 2010-April 2011 part 2
So here is the second part of the videogames highlights spread over a too much long time frame to be allowed to happen again on these web pages (yes, it’s a promise; mostly to myself :-P). The titles featured below should represent the highest technological peak reached by the video gaming industry thus far, and among those there are games capable of excelling, for a reason or another (graphical resolution and clearness, superior controls accuracy), on PC rather than on console. After all the top grade developers say that too: the PC is a generation ahead of Xbox 360 and PS3. Crytek, don’t be shy: let’s say two
Videogames highlights - October 2010-April 2011 part 1
A Video games highlights installment covering video gaming stuff (trailers, in particular) released during a seven-month timeframe? Why not… Besides letting me be on par with the news, the ride wiil be useful to clear the backlog while waiting for the E3. Furthermore I will divert my attention from horrors like the stratospheric evaluation of Zynga - a company developing “casual” shit with the aim of milking the idiots wasting their useless life on Facebook - compared to developers worth of the name. The installment has been conveniently split in two parts to be more manageable and smooth for reading - a solution I intend to use again in the future.
Videogames highlights - September 2010
Is a simple game better than a complex one? Are barebone game mechanics really the best starting point for an exciting gaming adventure? I’m not so persuaded about this: it’s true, when controls are few and the gameplay is prompt you can enter the game’s world with ease, but while browsing through the boundless oceans of retrogaming I often bump into games that are very far from the modern friendliness standards and yet as much compelling. I just hope that the rush to easiness of use won’t take away those games so difficult to master and still capable of paying back the experience with very high levels of satisfaction.
Videogames highlights - August 2010
Thus, let’s talk about video games again. And above all about the fact that everybody talk about them: the industry insiders ask themselves if it’s better for a game to be long, short or simply meaningful throughout the time it takes to be completed; USA college professors introduce modern videogame classics within their courses on humanity’s fundamental questions; the media go on arguing on the stupid question if video games are art or not (hint: yes, they are). Let them freely talk and gabble about video games: who writes, at least for the time being, is busy mostly playing them
Videogames highlights - July 2010, Underdogs Edition
After the previous month’s feast of mainly “triple-A” games, this new round of videogaming highlights focuses for the large part on minor titles, original games and games anyway without great advertising campaigns so far. After all interactive entertainment has never been directly tied to the money spent by developers and publishers for its packaging in finished products. On the contrary: the more the gaming business becomes an “industry”, the less an eclectic and old-time player like me tends to care about just the big titles on the limelight. Big titles already receive all the attentions by everybody so it’s useless to state the obvious.
PC gaming: a platform to rule them all
It’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.
Estimating digital downloads’ true weight
How much are digital downloads worth within the PC video games market? According to a recent report by NPD Group, in 2009 digital delivery of commercial products would have taken 48% of the overall marketplace in North America. NPD says that the 44.8 million games sold the past year would split in 21.3 millions in digital format and 23.5 millions on optical disks. The market research firm depicts a situation where on-line distribution of videogaming products would be on par with traditional retailers, positioning itself as the only business capable of putting back in shape the PC video games market.
Videogames highlights - June 2010, E3 special
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.
Videogames highlights - February-May 2010
I could continue to speak ill of the never too much abused downloadable contents (DLC) and video games digital delivery with my own words, but this time I will leave to Sony management official statements the task to chill the continuous, boring, stupid and annoying hype about an exclusively downloadable gaming future and other crap of this kind: 1) “I want it on the disc, that way when they buy it, they get it” - Rob Dyer, SCEA vice-president while commenting on the state of the DLC market; 2) The gloomy and failing UMD-free PSPGo “was introduced in a mature lifecycle to learn more about what the consumer wanted and we’ve definitely learnt a lot. Is that measured by success in sales? I don’t think it is” - words of Andrew House, SCEE president.
Video games, museums and theme parks
Two recently announced videogaming-focused initiatives handle interactive entertainment from opposite but complementary points of view. The first one, pretentiously defined Game Nation by its sponsoring company, aims at making a theme park of video games for videogamers, while the second one is Italy-driven and as much ambitious considering that its promoters want to create no less than “the first European museum of video games”.
The Mario Galaxy Orchestra performs Super Mario Galaxy 2 main theme
I don’t like (Super) Mario that much, but I respect and prize the creative genius of Nintendo and Japanese designers like Shigeru Miyamoto. Very likely the Wii will be the first Nintendo console I will purchase in my life once I will be relocated in my new house, and considering the musical score beauty showed by the following video clip I’d say that the first games to buy will just be the two Super Mario Galaxy.
The job of your dreams
No doubt here, I want to go work for Blizzard. I’m pleased with everything, even cleaning the toilets








