Videogames highlights - October 2012

February 24, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Who writes is strongly persuaded of the fact that digital delivery isn’t the only possible future of video games, and I already said this some day ago. But the release of games in digital format has its advantages too, and waiting for a short in-depth post on the topic it is worth to report the Project Eternity case: Obsidian Entertainment and important names of the RPG-flavored game design have crushed every record for crowdfunding, overcoming the Double Fine adventure for the most funded game on Kickstarter (+some other bits through PayPal) with more than 4 million dollars. Eternity will be an RPG for PC, and the PC as a gaming machine is clearly dead. As usual.

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Videogames highlights - September 2012

October 21, 2012 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.

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