Target reached (and exceeded) for the Set Chopin Free crowdfunding campaign, a new initiative by the Musopen non-profit organization aiming at preserving the music of Frédéric Chopin with high-quality recordings available to the public without copyright-enforced limits: the funds collected on the Kickstarter platform have reached the final sum of $92,452, namely 123% of the 75,000 dollars requested by founder Aaron Dunn and the other Musopen volunteers.
Recently I received a mail by Ben G., a volunteer of the Musopen.org project, which reminded me their new initiative: after having freed the great classical symphonies from copyright, this time the non-profit organization is turning to the complete works of Frédéric Chopin. The target is always the same - to record high-quality versions of the works by the renowned Polish composer for everyone to listen - just as the tool chosen to reach it, ie a crowdfunding campaign on the Kickstarter platform.
Digital Rights Management (DRM) technologies and their noxious inclination to spoil the day for PC gamers are steadily at the focus of the gaming debate, and almost everyone takes for granted the fact that it’s a contemporary issue not concerning games of the past at all. Nothing more wrong: maybe some years ago (or many years ago) they were more trivially called “copy protection”, but DRM restrictions continue to do harm even among people that engage in the noble art of retrogaming or are interested to digital contents preservation.
The ambitious target set by Musopen founder has been reached and widely exceeded: Aaron Dunn succeeded in collecting more than 68,000 dollars for his project of freeing the great symphonies, a project that needed 11,000 dollars to be covered and that became extremely popular during the last two weeks leading to the aforementioned outstanding result. Dunn thanks the many who supported his idea and promises further initiatives with the same aim: give classical music back to the public domain.
Two recently announced videogaming-focused initiatives handle interactive entertainment from opposite but complementary points of view. The first one, pretentiously defined Game Nation by its sponsoring company, aims at making a theme park of video games for videogamers, while the second one is Italy-driven and as much ambitious considering that its promoters want to create no less than “the first European museum of video games”.
If the world won’t end before with a huge and yet wee galactic fart, in 2012 there is a date to pin down on the agenda for who will be lucky enough to be around Washington D.C. In the United States capital city, and more exactly at the prestigious Smithsonian American Art Museum, the exhibit The Art of Video Games will be held between March 16 and September 9, 2012, a systematic, interactive and visually rich journey centered on the history of the first 40 years of the videogaming medium.
Alerted by the inexorable advancing of the next digital dark age, the European academy started a preservation plan for digital contents and artefacts with great ambitions. The KEEP (Keeping Emulation Environments Portable) project considers with particular care videogames and intends to create what has been defined the first “general purpose” emulator, capable of providing access to obsolete media and formats for nowadays and future generations.