Videogames highlights - March 2017, Mega Drive edition

August 4, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances I will never get tired of praising that wonderful cultural movement generally defined with the term “emulation”, a world where technical barriers are regularly knocked down and where rare - or even unfinished - digital artifacts are preserved in favor of the present players and the future scholars. Emulation is the technology wonder that let the most resolute among us to go hunt for the earliest easter egg put into an arcade game, or to try new combos in a game (Street Fighter 2: World Warrior) we though everything was seen and said about. Little matters that some parasite would like to turn every gaming bit of the past into an endless source of profit: pure emulation is not a business, it never was and it will never be.

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Videogames highlights - December 2016

April 14, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances One of the craziest things I have ever heard is that SEGA would like to make films and TV series based on Streets of Rage and Altered Beast. The truth is that video games are just video games and certain titles of the past don’t work well if used for different kinds of entertainment, even though publishers still pretend they don’t understand after all these years of nasty stuff and box office flops. A classic video game can afford getting a mod where objects and bullets grow legs, just to say, but a film about Altered Beast’s beastly transformations will always be a very bad idea.

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Videogames highlights - June-December 2011 special (part 2)

February 21, 2012 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Here is the second part of the Videogames highlights special covering the last 7 months of 2011. In this case too, skimming of links and games collected in a so large period of time left out a good amount of nice things and other awful ones (Duke Nukem Forever, oh god…) but the final result pleases me anyway: there is so much good stuff to enjoy, gaming events to remember (Fus Roh Da! :-P) and little gems that in my opinion are worth all the attention they can get.

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Videogames highlights - July 2009

August 14, 2009 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances In this period there is a lot of talking about the new ways of interaction with entertainment devices and about the fact that things like Microsoft’s Project Natal would be destined, on the long run, to replace traditional controllers be they joypads, keyboards or mice. To me this seems more of an advertising nonsense than any other thing, the mouse lasted 40 years and there surely will be a valid reason to justify such a longevity. Of course, we’re all open to the future and tech evolution, but seeing myself playing to a remote descendant of one of the titles included in this videogaming compilation without a physical controller in my hands seems an unlikely perspective to say the least.

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Videogames? A triumph of epilepsy and gore

July 25, 2008 · Filed Under News, Videogaming · Comment 

NewsLooking at the last news coming out from the interactive entertainment market, the title couldn’t be more suitable: according to unconfirmed rumors Sony would have delayed the PS3 debut of a renowned futuristic racing saga for speeding and too much light effects, while Capcom executives have stated the strong will to not to skimp on blood gushes and assorted guts availability in the next chapter of the survival horror par excellence. At the cost of being unable to sell it to teenagers.

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