Cloud means always-on insecurity

November 10, 2015 · Filed Under In Depth, Networking · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Public cloud computing services are among the most unreliable technology products out there, and this is a fact that Internet corporations never cease to confirm. As a matter of fact, the only true guarantees that the aforementioned corporations can concretely comply with are the ones about security risks for virtual computing instances, breaches in users’ sensible and personal data, unauthorized password access, the unavailability of communication services vital for a country’s authorities. Insecurity is the only “always-on” thing, in the wonderful world of cloud, and promises about “unlimited” resources are lies so awful that Pinocchio would be disgusted.

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The future of video games will not be streamed

February 21, 2013 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances There is recurrent thinking going for a while, within the video games world, a thinking that sentences to death the “traditional” way of selling, playing and doing business while serving a completely changed audience. The future of gaming will be streamed, that thinking says, it will be “social”, “free-to-play”, purely and simply in digital delivery. So let’s try confronting what certain interested thinkers describe as clear trends with some factual data of the videogaming business.

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