Videogames highlights - November 2016

February 22, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances I already said it in the past and I’m saying here again: on-line video games sicken me, maybe it’s the computing thing I hate the most after cloud, because playing on-line means being at the mercy of digital platforms that can fail miserably in reaching the popularity needed to start a game session. Otherwise, if you are unlucky enough, you download some “free” gaming crap but then you have to pay hard cash even to play a fucking solitaire card game without advertising. The fact that there are sympathetic and interesting communities like the Eve Online one as well doesn’t change much: playing on the Internet is a waste of time, and time is the only true resource that must never be wasted. Ever.

Read more

Videogames highlights - September 2016

January 11, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The gaming assets of the studios previously known as Interplay are on sale, and that’s a sad news for two reasons: during the Nineties the publisher founded by Brian Fargo put on the market fundamental games like Descent, MDK and Earthworm Jim, and now some malicious actor could take advantage of the sale to get valuable intellectual properties exploiting them in the most cynical way. After all we live in a world where not even Super Mario is exempt from joining the “app” fraud for touch phones, while the most awaited games often turn out to be true scams that are pretty far from the original expectations.

Read more

Videogames highlights - May 2015

October 14, 2015 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The past that never goes away: Capcom still sells the same game with the Resident Evil brand, and someone is still buying it; CRPG games that were hot in the Nineties are updated, fixed and twisted in a worthless succession of “enhanced versions” with no end in sight (at least available on disk and fully translated as well); the monsters that were trendy in the Eighties are still relevant today in games, so good luck with creativity and renovating the collective imaginary. Today, if you want to play some really new game, you must turn to indie developers. This industry is brain dead.

Read more