According to Ubisoft, games running at 30 frames per second are more “cinematic” compared to those running at 60 fps. Obviously this is utter bullshit, in 1980 Pac-Man ran at 60 Hz and these clowns are still trying to sell one nonsense after another in the attempt to hide their inability to produce next-gen gaming crap. Lies are legion mostly on PC, the most ill-treated gaming platform ever despite the enormous user base and the positive trends in sales. Luckily there are modders out there, in this case.
The month of June means E3, the gaming fair that this year focused on proper games after the fireworks of the new console war between Sony and Microsoft in 2013. Actually, other than for the E3, June was noteworthy because of the welcomed return of a LucasArts classic like Grim Fandango, the horrible return of movie tie-ins based on video games characters with a film on Sonic and because of Capcom’s surrender to the harsh laws of the market. If I had the money, I would buy the Japanese corporation by myself and then I would prevent any other worthless exploit of the classic series from the past (see GnG on the iPhone, the horror made of bits).
Virtual reality helmets are quickly replacing stereoscopic 3D as the new trendy craze of gaming publishers and developers, so much that John Carmack decided to take the chief technology officer position at the start-up Oculus Rift. The well-known creator of Wolfenstein 3D, Doom and Quake graphic engines has been always interested in the potential of the VR experience coupled with video games, and it seems that Carmack will continue to work at id Software despite his new obligation. Maybe gaming technology has become too complex to be still of interest for the talented American coder? Capcom, Epic and Crytek – among the others – disagree on that.
June is the month traditionally dedicated to the Electronic Entertainment Expo, and this years’ exhibition can be rightly defined as epic. No, not for the games that were a lot nonetheless: leaving out the minor role Nintendo is shaping for itself with the Wii U disaster, Microsoft and Sony lighted up an apocalyptic clash between two consoles and two ways of thinking about the gaming business that are diametrically opposed. Microsoft spitted on its users with the DRM garbage of Xbox One, while Sony collected ovations for PS4 beating the competition on price, functionality and everything. The PC always remains the best choice for gaming, of course, but it’s as much true that in the upcoming months we will see pretty interesting things. Very interesting things.
Single-player games are dead, once again: the silly meaningless nonsense is now stated by Cevat Yerli, CEO of a more than well known developer (Crytek) that would like to spend the rest of his life making free-to-play games and always-connected titles even when you play alone. The idea is ludicrous, of course, and the dumbasses ready to repeat stupid things hoping that someone believe them will always be forced to deal with a reality of wrong design choices, merciless hacks and disastrous launches.
This is a pretty weird period for the gaming industry: the old Japanese stronghold is described as dying and closed on itself, the PC platform – that should theoretically be already dead ages ago from a gaming standpoint – is pointed at by the Epic veterans as the ideal place where to start developing new games, the renowned Smithsonian museum opens the doors of its long-awaited exhibition on the industry. Everything changes, even if it isn’t always for the better: “playing” with Dragon Ball Z on Kinect (Xbox 360) seems more like a wet nightmare than a dream come true…
Finally the videogames highlights (pain and delight but mostly pain of this blog) return to their ordinary format, hoping that in the future I won’t have to torture my nights swimming in an amount of links and trailers well beyond the verge of tolerable. Before starting here is just a quick note about the Interactive Achievement Awards, given by the non-profit USA organization Academy of Interactive Arts & Sciences during this year’s D.I.C.E. Summit: Skyrim, as predictable, ruled the show.
The latest weeks have probably been among the most turbulent ones in the brief history of Good Old Games: the retrogaming store has caused controversy, released “new” classic titles of the PC gaming past and has preannounced an important novelty for the product type that will soon be available on its virtual shelves. The digital delivery service created by the Polish publisher CD Projekt is in a sense victim of its own success, and of the ample trust granted by its users as an alternative channel for on-line videogame purchases.
With this new May installment, Sir Arthur’s Den video games highlights should finally return to their traditional monthly serialization. And even though it’s really just accidental, the choice my twisted mind made for the past month’s games pleases my hardcore PCist gamer’s nature: all things considered PC as a gaming platform always performs WAY BETTER than the industry windbags and the specialized “journalists” state, the DRM issue can be resolved with a bit of good will and the classics never go out of fashion. On the contrary.
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.