Videogames highlights - December 2013

February 21, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Sir Arthur has always played on PC, and he will continue to do so until he will collapse in front of the screen. Hence I always feel annoyed when I read the “apocalyptic” news about the collapse in PC sales, a market that even when it’s depressed is capable of shipping something like 300 million new machines in a year. These are numbers that actually say little about the real market of hardcore players (who build their own PCs, as it’s the right thing to do), and that must be coupled with meaningful statistics like the 7 million concurrent users logged on December by Steam and the billions of dollars earned by historical MMOs like the Lineage series. But you know, MMOs are full of spies and Steam is the evil that wants to conquer the world, so I side with the competition and always buy my games on DVD. Ave atque vale.

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The good sides of digital delivery

March 8, 2013 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The incoming future of video games will not be streamed, in the cloud, or in social games available on-line for free, and this is a fact that I have tried to explain before. The topic of this post, conversely, is the series of positive novelties that the success of digital delivery as a supplementary tool for releasing games has brought to the industry, the developers and to whom must purchase these games in the end. In that sense, the lack of a physical copy of the gaming software is widely repaid by a greater range of choices for everyone.

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