The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.
Sir Arthur returns on these pages after a vacation that lasted for too long, and he’s back (as usual) trying to make up for the time lost on the ruthless flowing of news in the computer world. Let’s talk about video games, to begin, and in particular about the many titles shown at the Electronic Entertainment Expo (E3) 2012 held during the first days of June. Nintendo, Microsoft and Sony showed their novelties for a generation of gaming machines next to retirement, while the PC continues to represent the only platform capable of surviving and adapting to the technological changes of the industry. And of foretelling them.
The most important gaming event of the past month surely was the launch of Diablo III, a title that will be remembered as a turning point for the industry because of its permanent Internet connection needed to play - even in single player mode. RPS says that the problem isn’t Diablo III but the subsequent branch of “always-on” games and suggests to stay angry about the issue, conversely I am angry for Diablo III above all and I’m more and more persuaded of the fact that the measly compulsory multiplayer experience isn’t for me. Will I be forced to change hobby because of Activision-Blizzard?