New digital stores, old graphic adventures

July 10, 2009 · Filed Under News, Videogaming · Comment 

News - A succession of fresh, quality news, from inside and outside of the WebIt isn’t exactly the end of the world as we knew it, but the dynamism of adventure games publishers and developers in the summer of 2009 seems to have a weight in the great order of things anyway. The fact is that years after their (alleged) commercial and creative death graphic adventures continue to come out, and in some kind of reboot effort the genre noble fathers try to suggest the way for a possible new renaissance of “point and click” games through the marketplace of digital stores already projected into the future.

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Will Day of the Tentacle be the next LucasArts/Telltale remake?

June 22, 2009 · Filed Under News, Videogaming · 3 Comments 

News - A succession of fresh, quality news, from inside and outside of the WebSummer of 2009 could be much hotter than usual for adventure games fans, because other than the exhumation of the classic of classics The Secret of Monkey Island someone suggested the chance, the idea, the hope to meet again on nowadays LCDs the odd characters belonging to the most noble past of the genre and videogames on the whole. To go straight to the facts, if the new games featuring Guybrush Fruptwood will sell the right amount of copies LucasArts is more than well disposed to pull out of the freezer of memories the rest of its historical series.

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I have a banana in my pants. And a monkey over my head

June 5, 2009 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearancesGuybrush Threepwood wanted to be a pirate, but probably he would have never predicted that 20 years after his unsuccessful efforts to scrape up a decent crew, his many holes in the ground with no chest on the bottom and his merciless tendency to tell the same story about some ghost pirates again and again and again he would have always been in the same place, namely at about 3 meters under the ocean level or otherwise in some improbable swordfights where the tongue hurts, literally, much more than the sword.

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