The good sides of digital delivery

March 8, 2013 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The incoming future of video games will not be streamed, in the cloud, or in social games available on-line for free, and this is a fact that I have tried to explain before. The topic of this post, conversely, is the series of positive novelties that the success of digital delivery as a supplementary tool for releasing games has brought to the industry, the developers and to whom must purchase these games in the end. In that sense, the lack of a physical copy of the gaming software is widely repaid by a greater range of choices for everyone.

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GOG.com: numbers, controversy, outlooks and great classics

January 27, 2012 · Filed Under News, Videogaming · Comment 

News - A succession of fresh, quality news, from inside and outside of the WebThe latest weeks have probably been among the most turbulent ones in the brief history of Good Old Games: the retrogaming store has caused controversy, released “new” classic titles of the PC gaming past and has preannounced an important novelty for the product type that will soon be available on its virtual shelves. The digital delivery service created by the Polish publisher CD Projekt is in a sense victim of its own success, and of the ample trust granted by its users as an alternative channel for on-line videogame purchases.

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