Videogames highlights - October 2013

January 16, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The gaming industry is that strange place where the bloody DRM servers prevent you to play or go off-line forcing developers to work on the code again to cut the bonds with a service that was essential until a day before, where a game like Grand Theft Auto V can break several Guinness world records overtaking Hollywood’s greatest film hits and selling more than 29 million copies, and where Blizzard continues to fuck around with us with that Internet-depending crust that is Diablo III. Luckily there are companies like CD Projekt that have the success they deserve, and PC gaming is a dead platform as usual.

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Videogames highlights - July 2013

August 23, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Traditional publishers think about making money first instead of showing at least a bit of respect for the user and his needs, and that’s a fact. But as the recent case of Broken Age teaches, the path of self-production has its own drawbacks as well: despite a multi-million crowdfunding campaign closed on Kickstarter, designer Tim Schafer and his Double Fine ended up exceeding their budget - which had unexpectedly grown already compared to the initial expectations - and now plan to collect new funds by releasing a first half of the game on the Steam Early Access service. An uncharted territory, really, while traditional AAA productions continue to grind millions of dollars in stores. It’s all Star Wars’ fault, it’s always Star Wars’ fault one way or another.

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