Video games are one of the most democratic contemporary activities, meaning that almost anyone, with the lowest hardware and software combination at hand, can experience the noble art of computer gaming. Then I am unable to explain the thriving of ventures like Livesteaming, the new Steam service competing with Twitch to broadcast one’s own games to the world or to watch the others play. Which is a bit like watching others get laid, from my standpoint, and maybe someone will find this enjoyable. But a service for an entire population of gamers? I don’t understand, you are all crazy in the head. Or maybe the stupid one is me, because I still enjoy playing rather than watching.
October 2 and 3 are red-flag days for Italian retrogaming fans: in those days Monza will host the fourth edition of Video Games History, “the landmark event for retrogaming and more generally video games fans“. Organized by GamesCollection in partnership with retro-stores, associations, hardware manufacturers and games developers, the exhibition will be held in the Lombard city Urban Center and will provide the opportunity to go back to the past of video games without ignoring to glance at the present and the future of the medium.
UPDATE: After a few months the CPU upgrade turned to be a remarkable failure. I advise anyone against this kind of practice and I invite you to read the post regarding my useless troubleshooting efforts.
I purchased my latest computer in absolute emergency conditions, and except for an annoying, sound-related issue when I extensively use the network (a fact for which I would be inclined to blame and damn Vista SP1) I’m satisfied with it until now. But being obliged to spend a limited budget obviously didn’t hinder me to upgrade the system main component, the CPU, overlapping to satisfaction the pleasure of having a fairly recent setup to let me use it in scenarios that are a little less retrograde than the ones I’m usually accustomed to.
What do the (relatively) recent exploit of Nintendo’s Wii console, the iPhone popularity and the videogaming velleities of social networks like Facebook share? They all are facts which have contributed to open the video games market to a broader and broader audience, establishing the principle that casual gaming, that kind of ludic activity which does not force you to know the magic sequence “WASD” or the difference between a hack’n slash and a “pure” role playing game, is a growing phenomenon that will eventually shape the entire industry alongside its traditional technological and commercial models.
Welcome to a new installment in the Videogames Highlights series. It is, considering the long period of time passed since the August one, a “remedial” post covering no less than the last four months of year 2009. These were intense months, from a video gaming standpoint, still the following contents collection is personal and variously assorted as usual. And seeing that there is so much to talk about I cut short with the intro and just report, after Stardock’s CEO opinion of the last time, the statements from UK accountable people for the three main gaming consoles (Microsoft, Sony and Nintendo) regarding the misleading theory according to which digital downloads should replace optical disks during the upcoming years.
Someone will find it unlikely, but I’m still dealing with the system restore a month after (and waiting to upgrade to Windows 7): to have to download the newest version of any program every time (maybe waiting for hours on eMule) makes you tired hence I’m going forward with the work only within snippets of time and sometimes during weekend. Conversely, after the old crap of the last time, I’m currently falling prey of the almost uncontrollable desire to get and play to whatever taste like “contemporary”.
It’s pretty interesting, from the perspective of someone steadily busy in revisiting old videogaming myths and old computer stuff in general, to immerse once a mouth in a stream of promotional stuff from the upcoming or recently published games. You can get a rather effective idea of how much time have passed since you secretly believed to be one of the few “chosen” people to know about this thing called “videogame”, and how much historical consciousness is precious to fully enjoy the wonders the market offers nowadays.
Established in 1979 as Japan Capsule Computers in Osaka, Capcom has always been one of the leading companies in videogames market with the arcades first and on domestic systems then. Starting from Vulgus, the first arcade title released in 1984 and going up to now, the Japanese developer and publisher created some of the most beloved and successful franchises ever made as the same data revealed by the company demonstrate.
Maybe the arcade version will not be officially sold outside Japan, as Capcom confirmed some time ago, but certainly Street Fighter IV in the Xbox 360 and PS3 editions is scoring more than gratifying results in the first weeks of sales. Released between the 12th and 20th of February on the aforementioned home consoles, the new incarnation of the PvP beat’em up par excellence has sold better than expected by the Japanese software house, and hopes are high for the next PC version too for which there finally is the release time.
2009 will be a year of deep economic crisis, but if the videogame industry hasn’t proved to be exempt as expected and the news about layoffs among developers are increasingly alarming, the true thing is that the enthusiasts will unlikely stop being in front of the screen only because they have less money in their pockets. Also because of the Las Vegas Consumer Electronics Show happening, therefore, January too hasn’t lacked the usual flow of multimedia stuff on the hits as like as on the flops of videogaming to come.
In a way almost specular to the knots of the global economy, the videogames market is in this period gathering releases with an unprecedented quality and quantity. Waiting for the storm to pass away, the interactive entertainment proves to suffer much less the effects of the recession hence it is a great pleasure for me to feature a short but selected collection of streaming videos for some of the best gifts a videogamer could ever get during the holidays.
For the first time in the beat’em up saga par excellence history, the arcade version of the fourth Street Fighter episode won’t formally pass the Japan borders. Chris Kramer, Capcom’s senior director of communications and community tells the news to Edge using heavy words on the situation for the arcade games in the North American market. That is essentially non existent for several years now.
With the complicity of the software houses parade during the Japanese expo Tokyo Game Show, October has been a particularly prolific month for the release of fresh videogaming stuff. After the first round of monthly highlights, hence, this new series is even richer and visually luxuriant covering consoles exclusives, multi-platform games, certainly interesting sequels and so on.
The Christmas holiday season, surely the most important occasion for consumer electronics and particularly videogames, is near. The industry enjoys a very good health, and while waiting for the marketing of some among the most promising titles of the year it’s worth looking at the substantial amount of multimedia, video clips and images, released by the software houses during the last days.