This is a recession period and the videogaming industry suffers too, with a sales drop of 23% during May (for USA), a thump unseen since 2007. And yet the executives from the major companies in the field talk about sustained growth for a business that, in 2012, will be 55 billion dollars worth overall. Meanwhile market researches describe a “new golden age for entertainment software” and videogames permanently reside in two third of the American households. That’s an ideal condition, I say, to gather some relevant contents in what should be the last installment of videogames highlights’ old cycle before the new, more minimalistic setup.
Ok I admit it, I’m a certified liar because if my personal review of old classics goes on tirelessly the amount of time required for a post of the series Videogames highlights is always the same, nay it’s getting worse. That’s the reason why I’ll change formula here, and instead of a monstrous and rebellious blob (at least for me writing it) containing any sort of thing I return to a less rich but more selected collection of videogaming stuff of the past month. Hoping that the June post won’t be on-line on September :-/
The first two weeks of 2009 have marked significant news for MAME, the most advanced and complex arcade machines emulator kicking around. The development cycle of the main release 0.129 has ended and another one has unfolded to lead the code toward the next version 0.130, in the middle the Nicola Salmoria and mamedev‘s virtual machine has brought further, radical changes, the likelihood that in the future there will be multiplayer for those games that comprise it and the emulation of two new laserdisc videogames.