The Karma Kula’s journey is about to end, and in Flowers of Illusion the lonely demon hunter playing as the protagonist of the live action series from Ninjai Gang finally arrives near the temple of “Queen Putah” (corrections on the name are welcome) where the unlucky monks are tortured (…) and drained of their vital semen. The oddities and the funny moments of the previous episodes are far away here, while the demon makes her appearance in a rather unfavorable situation for the health of our hero and the fulfillment of his mission.
The Karma Kula’s journey goes on even though our hero has to be in company of the little pesty monk saved in the previous chapter. As it was widely predictable The Riverboat marks the reunion between the apprentice monk and his master, while the Karma Kula plays a little gooseberry considering that the old priest doesn’t like who “makes his living by his sword“.
Refreshed by the bath full of blood and human haslet of chapter 5, the protagonist of the new live action series from the Ninjai Gang resumes his journey toward the cursed mountain (so to speak). But the Karma Kula is that kind of protagonist which never lacks nuisances, whereby in Big Monk, Little Monk our hero runs into a little and noisy apprentice monk fallen victim of a misadventure while he was travelling with his master.
In a charming frame made of high snowy peaks and stone lanterns, while he takes a refreshing bath in the moonlight, the Karma Kula comes back in action against the endless legion of his antagonists holding his sword and performing high athletic moves. In Finally a chance to relax, the fifth episode of the live action series from the Ninjai Gang, our hero quits the hallucinated atmosphere of the previous installment and the show once again offers prevalently martial contents to the viewer.
Summer of 2009 could be much hotter than usual for adventure games fans, because other than the exhumation of the classic of classics The Secret of Monkey Island someone suggested the chance, the idea, the hope to meet again on nowadays LCDs the odd characters belonging to the most noble past of the genre and videogames on the whole. To go straight to the facts, if the new games featuring Guybrush Fruptwood will sell the right amount of copies LucasArts is more than well disposed to pull out of the freezer of memories the rest of its historical series.
What can I say: if there is a series that always repeats itself, with no thrills or continual stylistic variations this surely isn’t Karma Kula! After the first two episodes full of swordfighting and the third chapter with an horror/mysticism setting, on June the Bellord family and all the crew that made the live action project annihilates any possible expectation by releasing another surprise, a sort of hallucinated journey among strange characters and situations that are far beyond the boundary of insane humour.
Guybrush Threepwood wanted to be a pirate, but probably he would have never predicted that 20 years after his unsuccessful efforts to scrape up a decent crew, his many holes in the ground with no chest on the bottom and his merciless tendency to tell the same story about some ghost pirates again and again and again he would have always been in the same place, namely at about 3 meters under the ocean level or otherwise in some improbable swordfights where the tongue hurts, literally, much more than the sword.
KarmaKula, the new episodic series from the Ninjai Gang expressly developed for the web goes on as scheduled. On the last Friday the Gang has released the third chapter, Harvesting the Ohas, with which the series has shown yet another trait after the splatter ninjitsu of The Ninjas and the spaghetti western The Frog in the Well. The new episode features horror elements and Eastern mysticism, acting more like an introduction for the events to come than like a self-finishing tale as the two previous chapters.
As previously scheduled, on Wednesday, April 8 the Ninjai Gang has released on-line the second chapter of KarmaKula, the live action series that made its debut at the end of March and that represents, after Ninjai, the last achievement of the Gang’s many creative energies. The book is more or less always the same, though this time it’s worth reporting a definitely different gore level compared to the first chapter and the introduction of new directing gimmicks for a series that takes more and more the shape of some kind of cold steel fantasy western.
Internet has always been a wonderful place, and so it remains: while the owners of mainstream contents hurry to stretch out their shadow on any single particle of the existing web or the one yet to come, turning a space of expression free from the power games into something disgustingly similar to commercial television, music and movie industry, somewhere there still is interesting stuff to go after that is exclusively born from and for the Net.