Links & Suggestions # 7: videogame birthdays, pirates, industry assholes, nanometers and super-consoles
If technology is inclined to constantly project itself onward leaving very few room for remembering products that were so popular just some time before, Jake Gyllenhaal acting as the Prince of Persia is convincing as a cactus in a melodrama. If Doom is an historic videogame that deserves to be remembered for its birthday, pirates once again prove to be the only ones capable of saving the media world from the current DRM madness. And if the reading of this paragraph has a meaning for you then I would suggest to make an appointment with a psychiatrist, but a good one. Or the reading of a good grammar book. I am dispensed from the second, at least
Will Stardock’s security solution kill the DRM?
He is a long-time supporter of the utter uselessness of intrusive protection technologies against videogaming piracy, and now Brad Wardell, Stardock’s CEO, takes up the challenge turned to him by the industry by working on a minimal security system that could be good for the labels and at the same time would satisfy the users’ need to not to be pointed out as pirates dangerous for society and business.
Link & Suggestions # 5: slotMusic, videogame class actions, mafioso states and P2P
Can a multimillionaire industry rely on stupid asses insomuch that there isn’t the awareness of being on the edge of extinction? Of course. Can a sovereign state blur with the organized crime to such a degree that you can’t possibly understand anything of that nation without knowing in details the history of crime through time too? Absolutely. Can George Lucas reduce himself to endlessly recycle an old character because he’s painfully short of ideas? Hum…
Electronic Arts videogames? Unfinished and full of draconian DRM
Electronic Arts, the videogames multinational dedicated to the production of endless sequels and to the havoc of creative energies within the small and talented software houses, has once again been able to break up a potential masterpiece and to change it into a chance for controversy, criticism and furious debate about the usual copy protections useful only for losing customers.
Stardock publishes the “Gamer’s Bill of Rights”
Even if it’s technologically way ahead of any state of the art console, PC videogaming is often viewed as an industry in an identity crisis, on the edge of failure and suffering of ancient and purulent evils like piracy and selling of counterfeit media. In response of this unfavorable view - what is more contradicted by facts - the software house Stardock has brought a “Bill” of fundamental “Rights” for who plays on PC, a desirable behavioral handbook for videogames producers.

