Ron Gilbert’s DeathSpank was already discussed in a previous post, but considering the personality (figurative) weight I think it’s adequate to complete the discussion by embedding the keynote’s videos (even if they aren’t so pretty to see) with which the legendary designer opened this year Penny Arcade Expo. Ron Gilbert is one of the noble fathers of modern games, so listening to what he says is simply an obligation for who would like to call himself a “videogamer”.
A year after the official presentation during Penny Arcade Expo, Canadian developer Hothead Games and Monkey Island designer Ron Gilbert have took the occasion of the new PAX edition to show the work done on their new title: DeathSpank, the legitimate but grumpy child of adventure and action RPG genres, leaves behind the mere shadows of the first trailers to put his face and his deeds in front of gamers.
It isn’t exactly the end of the world as we knew it, but the dynamism of adventure games publishers and developers in the summer of 2009 seems to have a weight in the great order of things anyway. The fact is that years after their (alleged) commercial and creative death graphic adventures continue to come out, and in some kind of reboot effort the genre noble fathers try to suggest the way for a possible new renaissance of “point and click” games through the marketplace of digital stores already projected into the future.
Summer of 2009 could be much hotter than usual for adventure games fans, because other than the exhumation of the classic of classics The Secret of Monkey Island someone suggested the chance, the idea, the hope to meet again on nowadays LCDs the odd characters belonging to the most noble past of the genre and videogames on the whole. To go straight to the facts, if the new games featuring Guybrush Fruptwood will sell the right amount of copies LucasArts is more than well disposed to pull out of the freezer of memories the rest of its historical series.
Guybrush Threepwood wanted to be a pirate, but probably he would have never predicted that 20 years after his unsuccessful efforts to scrape up a decent crew, his many holes in the ground with no chest on the bottom and his merciless tendency to tell the same story about some ghost pirates again and again and again he would have always been in the same place, namely at about 3 meters under the ocean level or otherwise in some improbable swordfights where the tongue hurts, literally, much more than the sword.
In an industry inclined to release an even excessive amount of contents on the upcoming videogames, the next, awaited creation of mythological game designer Ron Gilbert continues to be a mystery as for gameplay, visual style, interface and everything. Despite this chronic lack of material to admire (or to criticize to death), the information currently available on DeathSpank are at least more than those followed to the official game presentation during 2008 edition of Penny Arcade Expo.
Waiting for the Architect of adventure games Ron Gilbert to unveil the (certainly) moronic face of the DeathSpank hero to the world, if one was in withdrawal from “point & click” games he could always practice with ScummVM, the virtual machine designed for the preservation of the good old adventures from Lucasfilm/Lucasarts (and much more) released in these days in its new, sparkling version 0.12.0.
Only a few months left, and the offspring of the return of Ron Gilbert on the videogaming stage that matters should make its appearance on the Internet. No absurd puzzles flavoured by wannabe pirates and three-headed monkeys this time, but a new formula that would like to merge the opposed gameplay of the adventures and the wilder hack and slash videogames.