Videogames highlights – December 2016

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances One of the craziest things I have ever heard is that SEGA would like to make films and TV series based on Streets of Rage and Altered Beast. The truth is that video games are just video games and certain titles of the past don’t work well if used for different kinds of entertainment, even though publishers still pretend they don’t understand after all these years of nasty stuff and box office flops. A classic video game can afford getting a mod where objects and bullets grow legs, just to say, but a film about Altered Beast’s beastly transformations will always be a very bad idea.

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Videogames highlights – June 2016

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances June 2016 was the month of E3, the Los Angeles fair where the new games soon to arrive are traditionally shown. A place where a lot of good stuff usually comes out, but also (mostly?) guilty for a series of dumb trends for an industry that always succeeds in fooling itself. But this past June was rather important for the Brexit, an event that will substantially affect video games development in the United Kingdom too, and for the celebration of the 11th anniversary of the Nintendo 64 arrival. An historic event as well, all things considered.

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Videogames highlights – September 2014

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The uncertainties of the videogame world: on-line servers and services are shut down and the studios must reprogram their games quickly to let them continue to work, crowdfunding projects are always facing a fiasco – and now supporters can also sue their creators. The certainties of the videogame world: modding freaks keep on building remakes and new contents for games that are perfectly good in their original edition already, the fools that really think they can persuade someone that wearing a VR helmet is a healthy practice are legion. Since 1960 or so. Good for them.

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Videogames highlights – January 2013

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances This is a period when Valve Corp. seems to be everywhere: the software house which gave birth to the best game of the decade is seemingly busy in every sort of secondary project bound to video games and the PC architecture, from the infamous Steam Box to biometric sensors and mobile consoles. What Valve clearly isn’t interested in is to give a worthy conclusion to the Half-Life saga, so much that the appearance of old projects – now aborted – about the series is the only novelty in this regard of the latest… years? Bah.

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Videogames highlights – June 2012

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Sir Arthur returns on these pages after a vacation that lasted for too long, and he’s back (as usual) trying to make up for the time lost on the ruthless flowing of news in the computer world. Let’s talk about video games, to begin, and in particular about the many titles shown at the Electronic Entertainment Expo (E3) 2012 held during the first days of June. Nintendo, Microsoft and Sony showed their novelties for a generation of gaming machines next to retirement, while the PC continues to represent the only platform capable of surviving and adapting to the technological changes of the industry. And of foretelling them.

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Videogames highlights – April 2012

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances As I wrote a few weeks ago, everything changes in the video gaming world. In the last months in particular a change occurred in the way independent developers and old lions decided to fund their projects, with a true Cambrian explosion of crowdfunding through the Kickstarter platform: Tim Schafer began with Double Fine Adventure (more than three million dollars donated on trust for an old-style adventure game!), then Al Lowe and Larry Laffer, Shadowrun Returns, novelist Jane Jensen and many others followed. Just a warning: one always has to watch over against the risk of a scam or EA’s morbid caressesEA is evil, always.

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Videogames highlights – January 2012

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Finally the videogames highlights (pain and delight but mostly pain of this blog) return to their ordinary format, hoping that in the future I won’t have to torture my nights swimming in an amount of links and trailers well beyond the verge of tolerable. Before starting here is just a quick note about the Interactive Achievement Awards, given by the non-profit USA organization Academy of Interactive Arts & Sciences during this year’s D.I.C.E. Summit: Skyrim, as predictable, ruled the show.

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CPU upgrade, from T6400 to X9100. Because 3 GHz are way better than 2 GHz…

UPDATE: After a few months the CPU upgrade turned to be a remarkable failure. I advise anyone against this kind of practice and I invite you to read the post regarding my useless troubleshooting efforts.


Guides & Reviews - Friendly and complete guides for software usage, reviews careful about the stuff that matters. In respect of the motto: No Panic! I purchased my latest computer in absolute emergency conditions, and except for an annoying, sound-related issue when I extensively use the network (a fact for which I would be inclined to blame and damn Vista SP1) I’m satisfied with it until now. But being obliged to spend a limited budget obviously didn’t hinder me to upgrade the system main component, the CPU, overlapping to satisfaction the pleasure of having a fairly recent setup to let me use it in scenarios that are a little less retrograde than the ones I’m usually accustomed to.

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Videogames highlights – September-December 2009

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Welcome to a new installment in the Videogames Highlights series. It is, considering the long period of time passed since the August one, a “remedial” post covering no less than the last four months of year 2009. These were intense months, from a video gaming standpoint, still the following contents collection is personal and variously assorted as usual. And seeing that there is so much to talk about I cut short with the intro and just report, after Stardock‘s CEO opinion of the last time, the statements from UK accountable people for the three main gaming consoles (Microsoft, Sony and Nintendo) regarding the misleading theory according to which digital downloads should replace optical disks during the upcoming years.

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Videogames highlights – July 2009

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances In this period there is a lot of talking about the new ways of interaction with entertainment devices and about the fact that things like Microsoft’s Project Natal would be destined, on the long run, to replace traditional controllers be they joypads, keyboards or mice. To me this seems more of an advertising nonsense than any other thing, the mouse lasted 40 years and there surely will be a valid reason to justify such a longevity. Of course, we’re all open to the future and tech evolution, but seeing myself playing to a remote descendant of one of the titles included in this videogaming compilation without a physical controller in my hands seems an unlikely perspective to say the least.

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