Videogames highlights - January 2013

March 24, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances This is a period when Valve Corp. seems to be everywhere: the software house which gave birth to the best game of the decade is seemingly busy in every sort of secondary project bound to video games and the PC architecture, from the infamous Steam Box to biometric sensors and mobile consoles. What Valve clearly isn’t interested in is to give a worthy conclusion to the Half-Life saga, so much that the appearance of old projects - now aborted - about the series is the only novelty in this regard of the latest… years? Bah.

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Videogames highlights - September 2012

October 21, 2012 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.

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Videogames highlights - August 2012

September 22, 2012 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances If Epic talks about “philosophical” improvements to development for its next-generation 3D engine (Unreal Engine 4), Crytek thinks primarily to stun the industry with an impressive and multiform sequence of graphic technologies that will be part of the CryEngine 3 engine. Which isn’t so bad, after all, because a framework capable of taking advantage of the latest generation PCs is always a good news for me. A lot less good, nay terrible is the news about the shutdown of Sony Liverpool: I’ve discovered the beauty of Wipeout late, on the PSP, yet I can’t help but feel sorry for the disappearance of a historic developer like the ex-Psygnosis. So long, and thanks for all the games.

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