Videogames highlights - July 2012

September 18, 2012 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Gaming machines of this generation are soon to be retired, I was saying the last time, and who is working on the “next-gen” technologies thinks about “philosophical” improvements to development besides the predictable evolutionary jump in the graphics department. Waiting to test the effects of this greater focus on design in triple-A titles, the following post is mainly about indie games in development that don’t necessarily need the Unreal Engine 4 to have their say or engage players.

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