Videogames highlights - May 2013

July 25, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Money is everything, in the gaming industry as much as elsewhere. And like elsewhere, the main trait of game publishers is greed - with a difference, maybe: the outrageous lack of respect for their clients. Market giants like Electronic Arts have no issue earning a lot of money with obscenely disastrous launch operations that are an insult to the paying players (SimCity), soulless containers like Capcom have the guts to complain if a trash like Resident Evil 6 sells “just” 4.9 million copies and Nintendo abuses YouTube users to make money through advertising. Luckily, there is no lack of instances where respect for players and quality product go hand in hand (Bioshock Infinite). But these are the minority, I’m afraid.

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Videogames highlights - March 2013

April 7, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Single-player games are dead, once again: the silly meaningless nonsense is now stated by Cevat Yerli, CEO of a more than well known developer (Crytek) that would like to spend the rest of his life making free-to-play games and always-connected titles even when you play alone. The idea is ludicrous, of course, and the dumbasses ready to repeat stupid things hoping that someone believe them will always be forced to deal with a reality of wrong design choices, merciless hacks and disastrous launches.

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