So here is the second part of the videogames highlights spread over a too much long time frame to be allowed to happen again on these web pages (yes, it’s a promise; mostly to myself :-P). The titles featured below should represent the highest technological peak reached by the video gaming industry thus far, and among those there are games capable of excelling, for a reason or another (graphical resolution and clearness, superior controls accuracy), on PC rather than on console. After all the top grade developers say that too: the PC is a generation ahead of Xbox 360 and PS3. Crytek, don’t be shy: let’s say two 😉
Is a simple game better than a complex one? Are barebone game mechanics really the best starting point for an exciting gaming adventure? I’m not so persuaded about this: it’s true, when controls are few and the gameplay is prompt you can enter the game’s world with ease, but while browsing through the boundless oceans of retrogaming I often bump into games that are very far from the modern friendliness standards and yet as much compelling. I just hope that the rush to easiness of use won’t take away those games so difficult to master and still capable of paying back the experience with very high levels of satisfaction.
Thus, let’s talk about video games again. And above all about the fact that everybody talk about them: the industry insiders ask themselves if it’s better for a game to be long, short or simply meaningful throughout the time it takes to be completed; USA college professors introduce modern videogame classics within their courses on humanity’s fundamental questions; the media go on arguing on the stupid question if video games are art or not (hint: yes, they are). Let them freely talk and gabble about video games: who writes, at least for the time being, is busy mostly playing them 😛
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.
UPDATE: After a few months the CPU upgrade turned to be a remarkable failure. I advise anyone against this kind of practice and I invite you to read the post regarding my useless troubleshooting efforts.
I purchased my latest computer in absolute emergency conditions, and except for an annoying, sound-related issue when I extensively use the network (a fact for which I would be inclined to blame and damn Vista SP1) I’m satisfied with it until now. But being obliged to spend a limited budget obviously didn’t hinder me to upgrade the system main component, the CPU, overlapping to satisfaction the pleasure of having a fairly recent setup to let me use it in scenarios that are a little less retrograde than the ones I’m usually accustomed to.