Prince of Persia’s timeless platforms

April 20, 2017 · Filed Under News, Videogaming · Comment 

News - A succession of fresh, quality news, from inside and outside of the Web28 years after the original release, Prince of Persia continues to be the obsession of a community made up by enthusiasts that never forgot their first, stunning encounter with Jordan Mechner’s platform game. And they are not just freaks like yours truly, who considers PoP his first computer love and that is still trying to beat his own personal record by playing the game every now and then under DOSBox. Nope: here we are talking about developers that are capable, determined and willing to dig the secrets hidden in the code of an ancient software to keep alive a myth that doesn’t fear the effects of obsolescence.

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Lucidity, creativity sparks from LucasArts

October 2, 2009 · Filed Under News, Videogaming · Comment 

News - A succession of fresh, quality news, from inside and outside of the Web LucasArts is the historic software house constantly praised for its past full of pixellated pirates, purebred graphic adventures and more generally for a particular skill in shaping stories, creating characters and forging game worlds in which it was worth diving into for a while. In a manner that is nearly unbelievable for who is accustomed to see the company bringing out the usual, boring and useless series of Star Wars sequels, LucasArts is now faintly reconciliating with the development of original titles thanks to a game with little ambitions that could say something about the forthcoming future of the respected developer of Monkey Island, Day of the Tentacle and Grim Fandango.

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