PC gaming: a platform to rule them all

August 10, 2010 · Filed Under News, Videogaming · Comment 

News - A succession of fresh, quality news, from inside and outside of the WebIt’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.

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PC gaming? It’s in better shape than you think

May 15, 2010 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The PC video gaming market is dying, states a certain common thought expressed by publishers and embraced by users unaware of the real facts. The numbers are actually talking about a view that is completely opposed to the one about the perpetual falling of personal computer as a gaming platform worth of the name, an always-evolving platform that continues to grow in revenue and represents a non-secondary part of the entertainment market overall value - estimated in 57 billion dollars in 2009 according to research firm DFC Intelligence.

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CPS Changer, the first and last Capcom console

February 20, 2009 · Filed Under Emulation & Retrogaming, News · 5 Comments 

News - A succession of fresh, quality news, from inside and outside of the WebCapcom makes videogames all along, and there are no doubts about the fact that the company is particularly good at it. But there was a time, around the half of the Nineties, when the award-winning Japanese producer tried to enter the hardware market too, during the fourth generation of consoles when Sega Mega Drive and Super Nintendo shared the domestic market while the others were watching.

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