Cloud computing, unreliability is guaranteed

April 25, 2015 · Filed Under In Depth, Networking · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Among the many lies cloud computing providers tell users and companies, the one about reliability and full-time availability is always the first to be proven wrong by facts. Cloud platforms go off-line almost regularly, and it matters little that the infrastructure is needed to manage applications and data in real time or that the affected provider is a hi-tech giant. Sooner or later all the remote servers vanish in a sorrowful cloud, and the user is left with his frustration for having entrusted his own business or digital life to someone who is only interested in turning them into profits.

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The future of video games will not be streamed

February 21, 2013 · Filed Under In Depth, Videogaming · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances There is recurrent thinking going for a while, within the video games world, a thinking that sentences to death the “traditional” way of selling, playing and doing business while serving a completely changed audience. The future of gaming will be streamed, that thinking says, it will be “social”, “free-to-play”, purely and simply in digital delivery. So let’s try confronting what certain interested thinkers describe as clear trends with some factual data of the videogaming business.

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