Likewise the improbable perspective to witness the extinction of joypads, mice & keyboards in the forthcoming (and faraway too) future I talked about the past month, the other pointless and ballyhooed media hype going strong these days is the one about ubiquitous digital delivery, ie the idea that sooner or later physical supports will be outclassed or replaced by on-line downloads on consoles and PC, it doesn’t mind if users have to deal with 50 Gigabytes or a few Megabytes sized games. It’s a complete nonsense, as Stardock CEO correctly points out in an interview with Shacknews.
This is a recession period and the videogaming industry suffers too, with a sales drop of 23% during May (for USA), a thump unseen since 2007. And yet the executives from the major companies in the field talk about sustained growth for a business that, in 2012, will be 55 billion dollars worth overall. Meanwhile market researches describe a “new golden age for entertainment software” and videogames permanently reside in two third of the American households. That’s an ideal condition, I say, to gather some relevant contents in what should be the last installment of videogames highlights’ old cycle before the new, more minimalistic setup.
It’s pretty interesting, from the perspective of someone steadily busy in revisiting old videogaming myths and old computer stuff in general, to immerse once a mouth in a stream of promotional stuff from the upcoming or recently published games. You can get a rather effective idea of how much time have passed since you secretly believed to be one of the few “chosen” people to know about this thing called “videogame”, and how much historical consciousness is precious to fully enjoy the wonders the market offers nowadays.
Are videogames art? Personally I’m not convinced at all, and after 20 years of this hobby now become mainstream I think that the medium need different categories, and that in any case it is too much young to be defined with standards layered through the centuries. Besides this, what is sure is that the amount of promotional videogame contents released by software houses hasn’t lacked even in March, so I end the introduction right now and get on to dealing with the aforementioned contents.