In the bizzarre world of video games there are very, very different kinds of developers. If you are lucky you end up dealing with a product made by someone that doesn’t fuck with you with over-discounted prices, or with an independent team that worked passionately and hopes to at least recover the money spent on development. If you are not so lucky, you are forced to waste money, time and mental energies on some obscene shit like the latest manifestation of Godus - the most recent digital dung defecated by Peter Molyneux which doesn’t spare new bad surprises every now and then. Luckily we have the indies, the honest ones at least.
In short, how much is the performance improvement coming from DirectX 12 really worth? The graphics libraries exclusive to Windows 10 (the worst tragedy ever happened to computers since Microsoft Bob, but we will talk about that later…) promise to greatly increase the fps counter thanks to the optimized use of the GPU, and benchmarks seem to confirm the qualities of the new technology. On the other hand the “closer to the metal” approach in using the graphics co-processor isn’t just for Microsoft, while reality seems more complicated than a simple benchmark and the PC hardware around the world is full of crap. My PC, conversely, is even worse than that.
How long does a videogame’s life last? I mean, how much time does it take to turn a “simple” game into something worthy of being in a museum, or into a downright phenomenon which endures the passage of time and is still played, modded and appreciated decades after being released? Selling millions of copies surely helps in reaching the “classic” status, as much as it’s useful to not to exclusively depend on digital stores that are on-line now and will likely be off-line tomorrow. In the end, as the 2015 E3 in June showed, gaming memories strike back on new generation machines as well.
June is the month traditionally dedicated to the Electronic Entertainment Expo, and this years’ exhibition can be rightly defined as epic. No, not for the games that were a lot nonetheless: leaving out the minor role Nintendo is shaping for itself with the Wii U disaster, Microsoft and Sony lighted up an apocalyptic clash between two consoles and two ways of thinking about the gaming business that are diametrically opposed. Microsoft spitted on its users with the DRM garbage of Xbox One, while Sony collected ovations for PS4 beating the competition on price, functionality and everything. The PC always remains the best choice for gaming, of course, but it’s as much true that in the upcoming months we will see pretty interesting things. Very interesting things.
In a way almost specular to the knots of the global economy, the videogames market is in this period gathering releases with an unprecedented quality and quantity. Waiting for the storm to pass away, the interactive entertainment proves to suffer much less the effects of the recession hence it is a great pleasure for me to feature a short but selected collection of streaming videos for some of the best gifts a videogamer could ever get during the holidays.
With the complicity of the software houses parade during the Japanese expo Tokyo Game Show, October has been a particularly prolific month for the release of fresh videogaming stuff. After the first round of monthly highlights, hence, this new series is even richer and visually luxuriant covering consoles exclusives, multi-platform games, certainly interesting sequels and so on.