After their well-deserved moment of glory which lasted from 1981 to 1995, command line-based operating systems for PC better known as “DOS” (Disk Operating System) should be extinct by now. And yet DOS, and particularly Microsoft’s MS-DOS and the open source projects directly inspired to it, still is a market niche populated by extremely peculiar usage scenarios, old users and enthusiasts that have no intention to quit the command line for good.
Since its official debut on the market, nearly a year ago, Windows 10 has become the main discussion topic of the entire computer business. Many reported Microsoft’s inclination to cause troubles or even real damages to users with the company’s new policy about cloud computing, mandatory updates and free offers you cannot refuse, but for me Windows 10 suffers from a fundamental issue that’s even more difficult to ignore. The entire “Windows as a service” concept is utter nonsense, and if Microsoft has taken this path I don’t think I will be able to follow it.
Two years after the arrival of the eighth generation of home gaming consoles, the market situation and the endless speculations allow us to identify some firm points next to many uncertainties: Sony PlayStation 4 is still enjoying a seemingly unapproachable success, while Microsoft is trying to come out of its beaten-up boxer corner by playing the card of exclusive features - which in the end aren’t so exclusive, or at least not quite so. The uncertainties? They mostly apply to Nintendo, a company with an outlook that never seemed so frail.
Public cloud computing services are among the most unreliable technology products out there, and this is a fact that Internet corporations never cease to confirm. As a matter of fact, the only true guarantees that the aforementioned corporations can concretely comply with are the ones about security risks for virtual computing instances, breaches in users’ sensible and personal data, unauthorized password access, the unavailability of communication services vital for a country’s authorities. Insecurity is the only “always-on” thing, in the wonderful world of cloud, and promises about “unlimited” resources are lies so awful that Pinocchio would be disgusted.
Four months have passed, maybe it’s time to update the blog once more. And maybe it’s fine to resume some series neglected for too long like the one about the market of computer Web browsers. The last post on the topic dates back to 2009, and in just six years the situation changed so radically to seem like belonging to another age. And as a matter of fact we are in a completely different age, with many unknowns and a factual observation which is worth being highlighted above anything else: Firefox is a browser unavoidably doomed to oblivion, and it’s all Mozilla’s fault.
After unveiling the partnership with DeNa for smartphone games and the new console known as NX, Nintendo recently said not to feel like a loser in the home console market: the corporation isn’t “cornered” at all, president Satoru Iwata has stated, even though it is aware of the need to be up to date in a constantly changing world. Nintendo had more than a chance to enter the mobile casual gaming business, so the DeNa partnership comes from a thoughtful choice and not from desperation.
The last time I was talking about surprising news coming for the home consoles, and in these two weeks it was mostly Nintendo that stirred things up with unexpected announcements that (partially) confirm specific analysts’ anticipations and the need to stimulate a merciless market. But let’s start from the beginning: NPD Group numbers about sales of gaming hardware and software reinforce Sony’s lead on February too, at least for the home consoles, and the Japanese corporation’s business grows accordingly.
Who is winning and who is losing, more than a year after the PlayStation 4 and Xbox One debut, the commercial, technological and gaming challenge of the eighth generation home consoles? The market seems to confirm the trend already set the past year, with the Sony console as the leading platform and the Microsoft machine desperately trying to get back on the top. Nintendo, at last, is really this generation’s Cinderella. But the future could be surprising for everyone, even for users thinking they have purchased a hardware device made to be forever unchanged.
Cloud computing is a scam, an endless progression of lies, technically impossible to honor pledges and outages that routinely shut down services the marketing sells as always-on and always available for users and companies’ needs. And yet the Internet herds are still drinking the toxic water of the cloud, and the corporations never get tired of making more and more amazing promises about the mythical features of remote-controlled systems.
After the last November’s lively beginning, the commercial race of the eighth generation home consoles is still nurturing the perpetual machine of controversy over each machine performances, the plans of the three big corporations in the industry (Sony, Microsoft, Nintendo) for the future and everything. Unlike the recent past, however, controversy and rumors are just the garnish coming with the main dish - ie how many units the new consoles can sell to the customers still willing to invest their money on the gaming business.
One March many years ago, when the IT industry was rather different compared to the modern one, two computer viruses brought panic because of an out-of-scale media attention. Born out of a time when the “malware” (an unknown term then) creators were largely interested in fame more than money, the viruses ended up making substantial damages valued (in one of the two cases) more than 1 billion dollars.
On the long, long road that leads to its final target, ReactOS continues to grow and evolve thanks to the hard work made by developers contributing to the project. The latest, important changes help the system to actually advance toward the aforementioned final target, ie to reach full compatibility with software and drivers made for Windows operating systems based on the NT architecture.
Five years after the last post about the topic, the state of the everlasting commercial and technological war between gaming consoles couldn’t be more different: the machine which seemed to be done (PS3) recovered brilliantly, the Nintendo battleship is living a new difficult moment in its troubled history and the eighth generation of home console has been finally deployed in full with the PS4 and Xbox One debut. But the market is pretty different compared to the past as well, while everyone’s expectations - for publishers, analysts and players - have grown a ton.
Cloud computing is a digital hell that burns data, security, reliability and privacy for users and companies, a technology cancer that within the short turn of a summer brought new evidence of the fact that the worst, for the fools willing to completely tie themselves to the feudal power system of the new digital Lords, is yet to come. It’s therefore important to keep a constant track of the incidents, the unfulfilled promises, the countless privacy violations and the pure and simple lies the unscrupulous corporations persistently try to sell as the future of everything. The future, on-line, has an expiration date and is intermittent.
After more than four years since the post with which this blog tried to highlight the dark side of that hollow and meaningless thing hidden behind the “cloud computing” moniker, I think it’s now time to go back on the topic with an annotated list of the most recent and remarkable horrors fallen down from the sky of Internet servers. The “mainframe 3.0″ class services promise a lot, keep very little and don’t give any guarantee on anything. Or to say it with the Apple co-founder Steve Wozniak, selling one’s own rights of ownership on software, data and products is the first stone of the road that leads to digital hell.
During the first days of April, anniversaries for two genuine pieces of the operating systems’ history took place, two different evolutionary lines of what should have been a single product born from the partnership between two giants of the PC industry. IBM OS/2 and Microsoft Windows 3.1 were initially destined to be merged in the graphical interface-based operating system by Big Blue, afterward history went in a different way and OS/2 sunk while the competing OS turned into the dominant platform on the market.
It’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.
July has been a noteworthy month for fans of the not so trivial arts of multiboot and hard disk data encryption, which have been able to profit by the release of updated versions for two of the best utility software out there: NeoSmart Technologies released version 2.0(.1) of the EasyBCD advanced bootloader, while the so called TrueCrypt Developers Association brought to 7 the version number of its powerful, open source encryption software.
Some technologies are really die hard, but they can be celebrated in due time when they finally become history. It happened by chance that the twenty-second day of May 2010 fell the anniversary of two fundamental tech products, considered as milestones within their field so much that there is a “before” and an “after” their appearance on the market. And both products have no need for introduction, being no less than the first “star” of the video games history and the first Windows version to be successful among the vast user base of “IBM and compatible” PCs.
Technology old fogeys can rejoice: even though they have lost the chance to obtain new Windows for Workgroups 3.11 licences by now, the almost-defunct operating systems and storage devices that persist in not wanting to fade away surely aren’t lacking. A recently surfaced couple of news actually highlights as even in information technology, probably the most rapidly evolving technology field, there are users niches that really don’t want (or can’t) abandon an outdated standard to adopt a more modern one.