How long does a videogame’s life last? I mean, how much time does it take to turn a “simple” game into something worthy of being in a museum, or into a downright phenomenon which endures the passage of time and is still played, modded and appreciated decades after being released? Selling millions of copies surely helps in reaching the “classic” status, as much as it’s useful to not to exclusively depend on digital stores that are on-line now and will likely be off-line tomorrow. In the end, as the 2015 E3 in June showed, gaming memories strike back on new generation machines as well.
June is the month traditionally dedicated to the Electronic Entertainment Expo, and this years’ exhibition can be rightly defined as epic. No, not for the games that were a lot nonetheless: leaving out the minor role Nintendo is shaping for itself with the Wii U disaster, Microsoft and Sony lighted up an apocalyptic clash between two consoles and two ways of thinking about the gaming business that are diametrically opposed. Microsoft spitted on its users with the DRM garbage of Xbox One, while Sony collected ovations for PS4 beating the competition on price, functionality and everything. The PC always remains the best choice for gaming, of course, but it’s as much true that in the upcoming months we will see pretty interesting things. Very interesting things.
The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.
Is cause of a sensation the news coming from Japan in these days, according to which the Microsoft Xbox 360 console has exceeded the Sony PlayStation 3 in weekly sales. A fact that’s undoubtedly exceptional, considering that the American device has always been only a little more than an appearance in the Japanese videogaming scenery, and that can be an ideal background for some general considerations on the present landscape of the endless war among the seventh generation home consoles.