The past December edition of the Spike Video Game Awards assigned the game of the decade title to Half-Life 2, and I couldn’t agree more: the sci-fi world created by Valve continues to be one of the utmost peaks of video games now as in 2004, even if it has been a long time and the new gaming experiences worth mentioning aren’t that rare after all. The industry wouldn’t be the same without Half-Life 2, and neither without Hideo Kojima and his gaming amusements suited for a troll.
If Epic talks about “philosophical” improvements to development for its next-generation 3D engine (Unreal Engine 4), Crytek thinks primarily to stun the industry with an impressive and multiform sequence of graphic technologies that will be part of the CryEngine 3 engine. Which isn’t so bad, after all, because a framework capable of taking advantage of the latest generation PCs is always a good news for me. A lot less good, nay terrible is the news about the shutdown of Sony Liverpool: I’ve discovered the beauty of Wipeout late, on the PSP, yet I can’t help but feel sorry for the disappearance of a historic developer like the ex-Psygnosis. So long, and thanks for all the games.
And after much waiting and trepidation (especially for myself), even the videogames highlights return on these pages with a maxi-update covering the last 7 months of 2011. While thinning the huge amount of links and games collected during the aforementioned period I’ve tried (as usual) to partly follow my personal tastes and partly listen to the industry ballyhooing horns, which have been able to stun the world anyway with events like E3 and related press conferences by Microsoft, Sony and Nintendo, Tokyo Game Show and the introduction of the PlayStation Vita console. There is so much stuff to digest, so now I close the intro and start discussing the single games pronto.