What do the (relatively) recent exploit of Nintendo’s Wii console, the iPhone popularity and the videogaming velleities of social networks like Facebook share? They all are facts which have contributed to open the video games market to a broader and broader audience, establishing the principle that casual gaming, that kind of ludic activity which does not force you to know the magic sequence “WASD” or the difference between a hack’n slash and a “pure” role playing game, is a growing phenomenon that will eventually shape the entire industry alongside its traditional technological and commercial models.
In all the phases of my life as a videogamer there has always been an episode of the Ghosts’n Goblins series. When I was barely able to reach the arcade sticks there was the first GnG, some years later I could place my eyes directly into the screen of my beloved Ghouls’n Ghosts, then (on the emulators) I discovered Super Ghouls’n Ghosts for SNES and lastly, in these years, I purchased the Sony PSP just to be able to play to Ultimate Ghosts’n Goblins (both versions).
Next December 9 will mark the 40th year since, for the first time in computer history, public saw a mouse at work. Four decades later, in the Memorial Auditorium of that same Stanford University where one of the most important inventions of the then-germinal information society was born, the academy and the industry will celebrate the “mother of all demos“, the start of a new era for the interaction between man and machine.