Are videogames art? Personally I’m not convinced at all, and after 20 years of this hobby now become mainstream I think that the medium need different categories, and that in any case it is too much young to be defined with standards layered through the centuries. Besides this, what is sure is that the amount of promotional videogame contents released by software houses hasn’t lacked even in March, so I end the introduction right now and get on to dealing with the aforementioned contents.
If it’s true that the publishers’ preferred period to launch videogame blockbusters is the month of December, the last remnants of this winter are no less for triple-A releases and delivery of interesting stuff taken from games in development. Be it viral videos, screenshots, trailers or making-of, the nice thing of a videogaming industry that surpassed Hollywood in size is that there is always something to talk about and the hype machine works at full blast without any halt.
2009 will be a year of deep economic crisis, but if the videogame industry hasn’t proved to be exempt as expected and the news about layoffs among developers are increasingly alarming, the true thing is that the enthusiasts will unlikely stop being in front of the screen only because they have less money in their pockets. Also because of the Las Vegas Consumer Electronics Show happening, therefore, January too hasn’t lacked the usual flow of multimedia stuff on the hits as like as on the flops of videogaming to come.