Videogames highlights - May 2013

July 25, 2013 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Money is everything, in the gaming industry as much as elsewhere. And like elsewhere, the main trait of game publishers is greed - with a difference, maybe: the outrageous lack of respect for their clients. Market giants like Electronic Arts have no issue earning a lot of money with obscenely disastrous launch operations that are an insult to the paying players (SimCity), soulless containers like Capcom have the guts to complain if a trash like Resident Evil 6 sells “just” 4.9 million copies and Nintendo abuses YouTube users to make money through advertising. Luckily, there is no lack of instances where respect for players and quality product go hand in hand (Bioshock Infinite). But these are the minority, I’m afraid.

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Videogames highlights - September 2010

November 6, 2010 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Is a simple game better than a complex one? Are barebone game mechanics really the best starting point for an exciting gaming adventure? I’m not so persuaded about this: it’s true, when controls are few and the gameplay is prompt you can enter the game’s world with ease, but while browsing through the boundless oceans of retrogaming I often bump into games that are very far from the modern friendliness standards and yet as much compelling. I just hope that the rush to easiness of use won’t take away those games so difficult to master and still capable of paying back the experience with very high levels of satisfaction.

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