PCSX2 1.2.1, the PS2 emulator for PC in 16:9

February 12, 2014 · Filed Under Emulation & Retrogaming, News · Comment 
This entry is part of the series High-end emulation

News - A succession of fresh, quality news, from inside and outside of the WebA year and half after its first major release, in the last days PCSX2 got updates again with the release of two new versions in a short timeframe: the only existing (open source) emulator capable of replicating in software the complex hardware of Sony’s PlayStation 2 console reached release 1.2.0 at the beginning of February, followed the day after by release 1.2.1 aimed at correcting some last-hour bugs. PCSX2 is now able to run 2130 games in playable state, a remarkable result considering the about 3900 games making up the total PS2 titles library.

Read more

RPCS3 emulates the PS3 on PC. More or less

August 17, 2013 · Filed Under Emulation & Retrogaming, News · Comment 
This entry is part of the series High-end emulation

News - A succession of fresh, quality news, from inside and outside of the WebThe seventh generation of home consoles is about to reach the last stage of its commercial life, a new console war looms on the horizon and the emulation scene delivers the nth project with an “impossible” objective, ie a software replica of the powerful hardware components of the Sony PlayStation 3. The new emulator is called RPCS3, the development team has great ambitions but right now the software isn’t more of a multi-window shell with little to show on the screen.

Read more

Parallel computing and GPGPU, the super-PC genesis between universal libraries and proprietary platforms

December 29, 2008 · Filed Under Hardware & Peripherals, In Depth · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Far from slowing down because of the worldwide economic crisis, PC technology evolution (and particularly the videogaming peripherals one) continues to break records and Gigaflops, opening usage scenarios that was solely related to super-computers just a few years ago. Such scenarios are currently colliding with the opposite development of standards and API competing with each other, resulted from the desire of market supremacy or from the need to reach an agreement on a common computing platform.

Read more

Intel, AMD and NVIDIA at war for high performances graphics cards

August 23, 2008 · Filed Under Hardware & Peripherals, In Depth · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Summertime, a lounge for the most vacationer populations but also an occasion for big preparations by the PC videogaming hardware companies, that sharpen their weapons and introduce innovations waiting to run for the users wallets during the incoming fall, the Christmas holidays and beyond. The future of the marked, in fact, foresees substantial news spread on a relatively long period of time, with the entrance in the conflict of a new protagonist and sceneries of unprecedented technological evolutions.

Read more