This new gaming world completely tied to Internet servers is horrible, and the number of players realizing (they MUST realize it) how wrong the on-line only setup is grows as the accidents arising from the intrinsic unreliability of the Net increase: the outcomes of the preannounced shutdown of Games For Windows Live are affecting games released years ago, Steam automatic updates remove contents from the games users have already paid for and crowdfundend projects don’t keep the pledge for including a working off-line mode. An exemption to the DMCA for lawfully removing Internet DRM is a good thing yet it isn’t enough, to avoid this abomination.
The most important gaming event of the past April surely was the shutdown of LucasArts, the legendary publisher of true milestones for the entire industry and that is finally sealed off inside the archive of history by the new Lucasfilm ownership (Disney). An event whose importance cannot be underestimated, the LucasArts final disappearance, a tough news already expected by many – first of all by the designers which grew older while working at the George Lucas’ Skywalker Ranch – and foretold by the long decline of these years. The memories remain, and it’s better this way: the classics, these days, turn into mobile filth or painful remakes for unable gamers without opposable thumbs. Lucasfilm Games is dead, long live to the three-headed monkeys.
Today’s myth to debunk is the death of single-player games, a type of gaming interaction that the big publishers would like to dismiss in support of an extreme monetization of on-line games and that unknown developers of casual/social shits dare to define a “gimmick” with no future. And this is why the single-player game Dishonored sold much more than expected, that the long anticipated BioShock Infinite will not have a multiplayer mode and so Metro: Last Light as well. Single-player games are dead, unfortunately the idiots that don’t know what they are talking about are pretty much alive.