As I had predicted already, piracy is thriving and fighting with us: Denuvo, the anti-tampering technology used together with the worst DRM by the worst gaming corporations, was swallowed by the best code pirates during a Summer that felt bitter for the eponymous Australian company. First came the exploit-based bypasses of DOOM and Tomb Raider, then the CONSPIR4CY super-crew (a partnership between CPY and CODEX) showed the world that the king is naked and that Denuvo got cracked as well. Piracy will live forever, and DRM will still be good for nothing.
June 2016 was the month of E3, the Los Angeles fair where the new games soon to arrive are traditionally shown. A place where a lot of good stuff usually comes out, but also (mostly?) guilty for a series of dumb trends for an industry that always succeeds in fooling itself. But this past June was rather important for the Brexit, an event that will substantially affect video games development in the United Kingdom too, and for the celebration of the 11th anniversary of the Nintendo 64 arrival. An historic event as well, all things considered.
How long does a videogame’s life last? I mean, how much time does it take to turn a “simple” game into something worthy of being in a museum, or into a downright phenomenon which endures the passage of time and is still played, modded and appreciated decades after being released? Selling millions of copies surely helps in reaching the “classic” status, as much as it’s useful to not to exclusively depend on digital stores that are on-line now and will likely be off-line tomorrow. In the end, as the 2015 E3 in June showed, gaming memories strike back on new generation machines as well.
The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.
If Epic talks about “philosophical” improvements to development for its next-generation 3D engine (Unreal Engine 4), Crytek thinks primarily to stun the industry with an impressive and multiform sequence of graphic technologies that will be part of the CryEngine 3 engine. Which isn’t so bad, after all, because a framework capable of taking advantage of the latest generation PCs is always a good news for me. A lot less good, nay terrible is the news about the shutdown of Sony Liverpool: I’ve discovered the beauty of Wipeout late, on the PSP, yet I can’t help but feel sorry for the disappearance of a historic developer like the ex-Psygnosis. So long, and thanks for all the games.