This is a period when Valve Corp. seems to be everywhere: the software house which gave birth to the best game of the decade is seemingly busy in every sort of secondary project bound to video games and the PC architecture, from the infamous Steam Box to biometric sensors and mobile consoles. What Valve clearly isn’t interested in is to give a worthy conclusion to the Half-Life saga, so much that the appearance of old projects – now aborted – about the series is the only novelty in this regard of the latest… years? Bah.
Sir Arthur returns on these pages after a vacation that lasted for too long, and he’s back (as usual) trying to make up for the time lost on the ruthless flowing of news in the computer world. Let’s talk about video games, to begin, and in particular about the many titles shown at the Electronic Entertainment Expo (E3) 2012 held during the first days of June. Nintendo, Microsoft and Sony showed their novelties for a generation of gaming machines next to retirement, while the PC continues to represent the only platform capable of surviving and adapting to the technological changes of the industry. And of foretelling them.