A year after the official presentation during Penny Arcade Expo, Canadian developer Hothead Games and Monkey Island designer Ron Gilbert have took the occasion of the new PAX edition to show the work done on their new title: DeathSpank, the legitimate but grumpy child of adventure and action RPG genres, leaves behind the mere shadows of the first trailers to put his face and his deeds in front of gamers.
It is in Bradford, Middle England, held by the National Media Museum, that one of the first preservation institutions for videogaming culture in the world will sprout. An offspring of the collaboration between the Nottingham Trent University and the Media Museum, the archive will keep everything is related to electronic games from Pong to nowadays, offering a view of how much videogames have contributed and contribute to the pop culture as much and even more of other entertainment media.
Blizzard hasn’t yet announced the time within which works on Diablo III will be completed, but one can be sure about the fact that the software house is pretty busy into giving shape and substance to the game. The indiscretions coming from an unknown internal source talk about development resources almost entirely devoted to DIII in detriment of other important projects (Starcraft 2), while new screenshots appear on-line to catch and catalyze the fans’ eye.
Is Diablo III better with the vivid colors shown by Blizzard or as wished by the saga hardcore fans, that is dark as tar and with a very little fancy within the choice of chromatic variations mostly in the dungeons? The software house has already given its reply, stating that the graphic style remains the same though the game art director Brian Morrisroe has left his job to devote himself to other things, but the fans do not want to face the facts and continue to speculate on how in their estimation the third chapter of the Lord of Terror saga should be represented on the screen.
Brian Morrisroe, the art director working on the design of Diablo III, has left Blizzard to establish its own startup outside of the videogame business. It has been confirmed by the American software house itself, which has also exhibited the will of proceeding on the artistic path already drawn by Morrisroe for the game in spite of the dissatisfaction it has bred and continues to breed among the hardcore fans of the hack’n slash saga par excellence.