Gaming machines of this generation are soon to be retired, I was saying the last time, and who is working on the “next-gen” technologies thinks about “philosophical” improvements to development besides the predictable evolutionary jump in the graphics department. Waiting to test the effects of this greater focus on design in triple-A titles, the following post is mainly about indie games in development that don’t necessarily need the Unreal Engine 4 to have their say or engage players.
The most important gaming event of the past month surely was the launch of Diablo III, a title that will be remembered as a turning point for the industry because of its permanent Internet connection needed to play – even in single player mode. RPS says that the problem isn’t Diablo III but the subsequent branch of “always-on” games and suggests to stay angry about the issue, conversely I am angry for Diablo III above all and I’m more and more persuaded of the fact that the measly compulsory multiplayer experience isn’t for me. Will I be forced to change hobby because of Activision-Blizzard?
As I wrote a few weeks ago, everything changes in the video gaming world. In the last months in particular a change occurred in the way independent developers and old lions decided to fund their projects, with a true Cambrian explosion of crowdfunding through the Kickstarter platform: Tim Schafer began with Double Fine Adventure (more than three million dollars donated on trust for an old-style adventure game!), then Al Lowe and Larry Laffer, Shadowrun Returns, novelist Jane Jensen and many others followed. Just a warning: one always has to watch over against the risk of a scam or EA’s morbid caresses – EA is evil, always.