The gaming industry is that strange place where the bloody DRM servers prevent you to play or go off-line forcing developers to work on the code again to cut the bonds with a service that was essential until a day before, where a game like Grand Theft Auto V can break several Guinness world records overtaking Hollywood’s greatest film hits and selling more than 29 million copies, and where Blizzard continues to fuck around with us with that Internet-depending crust that is Diablo III. Luckily there are companies like CD Projekt that have the success they deserve, and PC gaming is a dead platform as usual.
June is the month traditionally dedicated to the Electronic Entertainment Expo, and this years’ exhibition can be rightly defined as epic. No, not for the games that were a lot nonetheless: leaving out the minor role Nintendo is shaping for itself with the Wii U disaster, Microsoft and Sony lighted up an apocalyptic clash between two consoles and two ways of thinking about the gaming business that are diametrically opposed. Microsoft spitted on its users with the DRM garbage of Xbox One, while Sony collected ovations for PS4 beating the competition on price, functionality and everything. The PC always remains the best choice for gaming, of course, but it’s as much true that in the upcoming months we will see pretty interesting things. Very interesting things.
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.
This is a recession period and the videogaming industry suffers too, with a sales drop of 23% during May (for USA), a thump unseen since 2007. And yet the executives from the major companies in the field talk about sustained growth for a business that, in 2012, will be 55 billion dollars worth overall. Meanwhile market researches describe a “new golden age for entertainment software” and videogames permanently reside in two third of the American households. That’s an ideal condition, I say, to gather some relevant contents in what should be the last installment of videogames highlights’ old cycle before the new, more minimalistic setup.