What do the (relatively) recent exploit of Nintendo’s Wii console, the iPhone popularity and the videogaming velleities of social networks like Facebook share? They all are facts which have contributed to open the video games market to a broader and broader audience, establishing the principle that casual gaming, that kind of ludic activity which does not force you to know the magic sequence “WASD” or the difference between a hack’n slash and a “pure” role playing game, is a growing phenomenon that will eventually shape the entire industry alongside its traditional technological and commercial models.
In all the phases of my life as a videogamer there has always been an episode of the Ghosts’n Goblins series. When I was barely able to reach the arcade sticks there was the first GnG, some years later I could place my eyes directly into the screen of my beloved Ghouls’n Ghosts, then (on the emulators) I discovered Super Ghouls’n Ghosts for SNES and lastly, in these years, I purchased the Sony PSP just to be able to play to Ultimate Ghosts’n Goblins (both versions).
Established in 1979 as Japan Capsule Computers in Osaka, Capcom has always been one of the leading companies in videogames market with the arcades first and on domestic systems then. Starting from Vulgus, the first arcade title released in 1984 and going up to now, the Japanese developer and publisher created some of the most beloved and successful franchises ever made as the same data revealed by the company demonstrate.
Maybe the arcade version will not be officially sold outside Japan, as Capcom confirmed some time ago, but certainly Street Fighter IV in the Xbox 360 and PS3 editions is scoring more than gratifying results in the first weeks of sales. Released between the 12th and 20th of February on the aforementioned home consoles, the new incarnation of the PvP beat’em up par excellence has sold better than expected by the Japanese software house, and hopes are high for the next PC version too for which there finally is the release time.
Capcom makes videogames all along, and there are no doubts about the fact that the company is particularly good at it. But there was a time, around the half of the Nineties, when the award-winning Japanese producer tried to enter the hardware market too, during the fourth generation of consoles when Sega Mega Drive and Super Nintendo shared the domestic market while the others were watching.
For the first time in the beat’em up saga par excellence history, the arcade version of the fourth Street Fighter episode won’t formally pass the Japan borders. Chris Kramer, Capcom’s senior director of communications and community tells the news to Edge using heavy words on the situation for the arcade games in the North American market. That is essentially non existent for several years now.
Looking at the last news coming out from the interactive entertainment market, the title couldn’t be more suitable: according to unconfirmed rumors Sony would have delayed the PS3 debut of a renowned futuristic racing saga for speeding and too much light effects, while Capcom executives have stated the strong will to not to skimp on blood gushes and assorted guts availability in the next chapter of the survival horror par excellence. At the cost of being unable to sell it to teenagers.