The gates of Hell have been opened wide, and the Diablo III Starter Edition is finally open for everyone. The previously published guide has been updated where due, what I wrote is still sound except for a difficulty level that in the first phases of the full game seemed higher compared to the demo. Maybe it’s because I’ve started anew after having installed the Collector’s Edition? Anyway, Diablo III continues to be updated but the numer of players remains constantly low. And who developed this “on-line gaming service” is a complete idiot.
UPDATE (09/14/2012): The guide has been updated after Blizzard decided to let everyone access the Diablo III Starter Edition. Furthermore, I have verified without doubt that the extreme and casual slowdowns I talk about in the post are ascribable to the software configuration used to test the game and not to the game itself (or to my hardware, luckily).
Yeah, I now, I’m late as usual: Diablo III was released two months ago, and I have already talked enough about the almost complete failure of the launch period. So why devoting a post to the demo version of the game when almost everyone has already read, seen and done what there was to read, see and do in the cursed lands of Sanctuary? For two reasons, the first of which is that after having extensively played the Starter Edition I have a weight on my chest that I need to let go.
It’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.
No doubt here, I want to go work for Blizzard. I’m pleased with everything, even cleaning the toilets
As it always did in the past few years, on August 21 and 22 developer Blizzard gathered players and reporters around BlizzCon, the event held at the Anaheim Convention Center during which the lucky attenders have had the opportunity to see in action (and try with their hands) the novelties from the three major franchises of the company. Regarding Diablo III, the new and long awaited chapter of the hack’n slash saga par excellence, Blizzard showed the forth of the five character classes available to the player, the Monk.
This year edition of BlizzCon, the convention organized by Blizzard Entertainment to properly celebrate its own videogame brands, has had its main focus on Diablo III, the very much awaited third incarnation of the hack’n slash saga par excellence. The software house has shown further details on the gemeplay, the new skill trees, the renewed rune system and much more. Above all, at BlizzCon Blizzard has unveiled the third of the five character classes available to the player, that is the Wizard.
Blizzard hasn’t yet announced the time within which works on Diablo III will be completed, but one can be sure about the fact that the software house is pretty busy into giving shape and substance to the game. The indiscretions coming from an unknown internal source talk about development resources almost entirely devoted to DIII in detriment of other important projects (Starcraft 2), while new screenshots appear on-line to catch and catalyze the fans’ eye.
Is Diablo III better with the vivid colors shown by Blizzard or as wished by the saga hardcore fans, that is dark as tar and with a very little fancy within the choice of chromatic variations mostly in the dungeons? The software house has already given its reply, stating that the graphic style remains the same though the game art director Brian Morrisroe has left his job to devote himself to other things, but the fans do not want to face the facts and continue to speculate on how in their estimation the third chapter of the Lord of Terror saga should be represented on the screen.
Slowly but steady new indiscretions come out on Diablo III, the new chapter of the epic saga from Blizzard announced in grand style the past 28th of June. The game, has revealed the lead designer Jay Wilson, will bring to its natural conclusion the storyline that has already acted as background for the first two episodes, will reuse an unspecified number of old characters and will be only a phase of a series destined to bring out other videogames in the future.
Brian Morrisroe, the art director working on the design of Diablo III, has left Blizzard to establish its own startup outside of the videogame business. It has been confirmed by the American software house itself, which has also exhibited the will of proceeding on the artistic path already drawn by Morrisroe for the game in spite of the dissatisfaction it has bred and continues to breed among the hardcore fans of the hack’n slash saga par excellence.