Once in a while someone comes out with an apocalyptic prediction that seems destined to turn into reality, like Bird Sister and the others from the 3DM Chinese crew that talk about “uncrackable” DRM technologies two years from now. A PC gaming market with no pirate releases, that from my standpoint means a PC market with no future at all. Bullshit. The future is full of piracy and free games, as much as it is highly unlikely for the virtual reality of expensive helmets by Oculus and company to become something more of a dusty curiosity to exhibit for relatives on Christmas. Really: what kind of self-destructive idiot would put an uncomfortable helmet on to relax with video games?
Some gaming “brands” seem to be destined to endure the test of time like the infamous joke about the three-headed monkey behind your back, while some other ones turn into vaporware and become target of mockery by outside developers. The most despicable end is however the one set aside for high-born series like Metal Gear, with Konami saying to be quite happy to leave the AAA market to fully devote itself to casual apps for mobile gadgets.
These gaming trends need to die once and for all: the bombastic and ridiculous hype from supporters of virtual reality, a worthless nonsense with no future since the second half of the last century; the stupid downloadable contents like Mortal Kombat “easy” fatalities; crowdfunding campaigns ending in a complete fiasco. The things that will never be enough: new side-scrolling action platformers; the growing popularity of PC gaming.
Single-player games are dead, once again: the silly meaningless nonsense is now stated by Cevat Yerli, CEO of a more than well known developer (Crytek) that would like to spend the rest of his life making free-to-play games and always-connected titles even when you play alone. The idea is ludicrous, of course, and the dumbasses ready to repeat stupid things hoping that someone believe them will always be forced to deal with a reality of wrong design choices, merciless hacks and disastrous launches.
This is a pretty weird period for the gaming industry: the old Japanese stronghold is described as dying and closed on itself, the PC platform - that should theoretically be already dead ages ago from a gaming standpoint - is pointed at by the Epic veterans as the ideal place where to start developing new games, the renowned Smithsonian museum opens the doors of its long-awaited exhibition on the industry. Everything changes, even if it isn’t always for the better: “playing” with Dragon Ball Z on Kinect (Xbox 360) seems more like a wet nightmare than a dream come true…
From the mist of the video gaming past a genre thought extinct returns, thanks to a title provided with “an oldschool heart but a modern execution“: the genre is the grid-based dungeon crawlers one, the game which brings it to the present is Legend of Grimrock made by Finnish developer Almost Human. LoG has been released starting from April 11 on the software house site, Steam and on GOG.com, and in this last case the release is particularly important because it matches the renewal of the gaming digital delivery “alternative” service for PC.
And after much waiting and trepidation (especially for myself), even the videogames highlights return on these pages with a maxi-update covering the last 7 months of 2011. While thinning the huge amount of links and games collected during the aforementioned period I’ve tried (as usual) to partly follow my personal tastes and partly listen to the industry ballyhooing horns, which have been able to stun the world anyway with events like E3 and related press conferences by Microsoft, Sony and Nintendo, Tokyo Game Show and the introduction of the PlayStation Vita console. There is so much stuff to digest, so now I close the intro and start discussing the single games pronto.