DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits, ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of a CPU. It’s an obscure and fascinating kind of emulation, the one served by DICE, and the offering of emulated games grows richer and richer with every new version of the software.
The new year started with the release of updated versions for two “small” 3D emulators, projects essentially managed in a personal way by developers used to take all the time that’s needed - and often more so - to cook the code and publish the resulting executable builds. And as for procrastination no one is better than ElSemi, a long-time mamedev that doesn’t fear reverse engineering on complex platforms the likes of Capcom’s CPS3 and Sega’s Model 2.
What follows is a report for a long series of news occurred in the emulation world during the last period, and by “last period” I mean the latest months before the beginning of the new year at least. For this reason, in some cases I can’t exactly talk about “news”, but it felt right to me to emphasize them considering that these are already established advancements that will be the foundations on which to build the future ones. After all emulation is an ever-evolving world, and I want to start over to tell its progressing without losing too much important things along the way
Capcom makes videogames all along, and there are no doubts about the fact that the company is particularly good at it. But there was a time, around the half of the Nineties, when the award-winning Japanese producer tried to enter the hardware market too, during the fourth generation of consoles when Sega Mega Drive and Super Nintendo shared the domestic market while the others were watching.
For the first time in the beat’em up saga par excellence history, the arcade version of the fourth Street Fighter episode won’t formally pass the Japan borders. Chris Kramer, Capcom’s senior director of communications and community tells the news to Edge using heavy words on the situation for the arcade games in the North American market. That is essentially non existent for several years now.