UPDATE (09/14/2012): The guide has been updated after Blizzard decided to let everyone access the Diablo III Starter Edition. Furthermore, I have verified without doubt that the extreme and casual slowdowns I talk about in the post are ascribable to the software configuration used to test the game and not to the game itself (or to my hardware, luckily).
Yeah, I now, I’m late as usual: Diablo III was released two months ago, and I have already talked enough about the almost complete failure of the launch period. So why devoting a post to the demo version of the game when almost everyone has already read, seen and done what there was to read, see and do in the cursed lands of Sanctuary? For two reasons, the first of which is that after having extensively played the Starter Edition I have a weight on my chest that I need to let go.
A year after the official presentation during Penny Arcade Expo, Canadian developer Hothead Games and Monkey Island designer Ron Gilbert have took the occasion of the new PAX edition to show the work done on their new title: DeathSpank, the legitimate but grumpy child of adventure and action RPG genres, leaves behind the mere shadows of the first trailers to put his face and his deeds in front of gamers.
As it always did in the past few years, on August 21 and 22 developer Blizzard gathered players and reporters around BlizzCon, the event held at the Anaheim Convention Center during which the lucky attenders have had the opportunity to see in action (and try with their hands) the novelties from the three major franchises of the company. Regarding Diablo III, the new and long awaited chapter of the hack’n slash saga par excellence, Blizzard showed the forth of the five character classes available to the player, the Monk.
In an industry inclined to release an even excessive amount of contents on the upcoming videogames, the next, awaited creation of mythological game designer Ron Gilbert continues to be a mystery as for gameplay, visual style, interface and everything. Despite this chronic lack of material to admire (or to criticize to death), the information currently available on DeathSpank are at least more than those followed to the official game presentation during 2008 edition of Penny Arcade Expo.
This year edition of BlizzCon, the convention organized by Blizzard Entertainment to properly celebrate its own videogame brands, has had its main focus on Diablo III, the very much awaited third incarnation of the hack’n slash saga par excellence. The software house has shown further details on the gemeplay, the new skill trees, the renewed rune system and much more. Above all, at BlizzCon Blizzard has unveiled the third of the five character classes available to the player, that is the Wizard.
Only a few months left, and the offspring of the return of Ron Gilbert on the videogaming stage that matters should make its appearance on the Internet. No absurd puzzles flavoured by wannabe pirates and three-headed monkeys this time, but a new formula that would like to merge the opposed gameplay of the adventures and the wilder hack and slash videogames.
Brian Morrisroe, the art director working on the design of Diablo III, has left Blizzard to establish its own startup outside of the videogame business. It has been confirmed by the American software house itself, which has also exhibited the will of proceeding on the artistic path already drawn by Morrisroe for the game in spite of the dissatisfaction it has bred and continues to breed among the hardcore fans of the hack’n slash saga par excellence.