Videogames highlights - July 2017

October 11, 2017 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Eh, good times when retro gaming was an activity performed by me, Nicola Salmoria and a few other mad fellows obsessed with raster graphics and arcade games based on Motorola CPUs. Nowadays old games are trendy, they feed the buying and selling market of used and rare stuff that doesn’t know price limits or, even worse, an endless revival of the classic machines emulated on low-profile hardware. In this new world of old bits that never go out of fashion every discovery of an unfinished prototype becomes almost an event, and a historic game like the first Half-Life is still being supported with patches and bugfixes 19 years after its release. For Valve, at least, there is a valid excuse: they don’t make original games any more.

Absolver

Absolver

If the developers of Absolver wanted to create a game with melee combats that were smooth like dancing movements, players that more prosaically are itching for a fight in this unusual action-RPG will have various powers to use for making their fist more effective. Powers can be used to draw out weapons as well, even though a more elaborated approach to fighting brings some drawbacks players will need to consider during clashes. Available since August on PC Windows and PS4, Absolver can be played both on-line and off-line for the joy of yours truly.

Pyre

Pyre

For those valuing unusual gaming experiences, Pyre is certainly a title to take into consideration: the new effort by Supergiant Games (Bastion, Transistor) is part e-sport, part action and part RPG, a mix designed to serve a story of redemption in some sort of Purgatory inhabited by various groups of Exiled. The player will join one of these groups helping its members to beat foes during the “Rites”, ie the moment of proper action, and to travel through a wonderfully hand-drawn world. Available since July on PC and PS4.

Sundered

Sundered

Games inspired to Lovecraftian themese are never enough, hence the arrival of this Sundered is more than welcome - at least for someone like me that fed on Lovecraft at a young age: the new metroidvania-style action will force the protagonist (Eshe) to deal with cosmic horrors and ravenous mouths with sharp teeth, with procedurally generated levels and passageways that change at every virtual life lost. Eshe will be able to improve her abilities or even to acquire new powers by sacrificing part of her humanity, and at the end of the adventure every sacrifice will affect the type of ending shown by the game. Available since July on PC and PS4.

Tangledeep

Tangledeep

Once upon a time classic roguelikes had a party of adventurers going down a dungeon in search for monsters and treasures, while the modern roguelike known as Tangledeep has a completely opposite objective: the labyrinth giving the game its title is the only way up for a world dwelling underground, with the protagonist determined to fight through the several levels of the passageway to discover what lurks on the surface. Tangledeep’s graphics and sound are an obvious tribute to the 16-bit era, while a flexible class and skill system is designed to offer a more diversified experience in a world where death can be permanent. Available in beta on early access channels (PC), Tangledeep should reach the development final stage within December.

Thief of Thieves

Thief of Thieves

Based on the comic by Robert Kirkman (The Walking Dead) with the same name, Thief of Thieves follows the young protagonist (Celia) on the adventures that will turn her into a skilled thief just like the hero (and her master) of the aforementioned comic. The developers promise a branching narrative full of heists, stealth and lockpicking, all within an episodic release formula split in seasons. The first Thief of Thieves season will arrive as digital download on PC with four episodes overall.

Tooth and Tail

Tooth and Tail

Eat or be eaten, in the world of Tooth and Tail who wins survives and who loses, well… ends up in the winner’s belly. The anthropomorphous animals of this game - which wants to distill the RPS genre in fast and novice-friendly sessions - are split in factions, and the factions are forced to fight each other to survive the food shortage in a world graphically depicted with a style evoking Enlightenment or Industrial Revolution. Available since the 12th of September on PC Windows and PS4.

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