Videogames highlights - June 2017

September 23, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances June, a month traditionally devoted to that gaming madness known as Electronic Entertainment Expo (E3). A show that this year achieved record numbers thanks to admissions from the public plus the press and professionals, and that saw the PC triumph as the most complete gaming platform - and of course the most powerful one - where in the upcoming months the finest gaming software will land. But June 2017 also saw other mad stuff related to video games, like the cassettes baked in the oven (at 45°) in the effort to recover the source code of old textual adventures by Magnetic Scrolls, or like the very expensive on-line auction by John Romero, id Software co-founder that sold one of his Doom 2 copies for more than $3,000 on eBay. Rather than madness, in this last case, we can safely talk about a theft.

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Videogames highlights - May 2017

September 6, 2017 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Lately there is a lot of chit chat about Nintendo, and not just for the commercial performance of the new Switch console (about which I hope to write a post soon). After all the Japanese company boasts a history like very few other players of the gaming business can match, and let’s not forget the missed opportunity of the Nintendostation and the potential parallel universe without a Sony PlayStation that could have stemmed from the machine. Nintendo’s censoring behaviour against unofficial “tributes” and fan games like Zelda: Breath of the Wild 2D is also the same, just like the corporation ability to treat its most passionate fans - at least the ones paying for the software and not using emulators - in a much more human and sensitive way than many other companies.

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