Videogames highlights - November 2016

February 22, 2017 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances I already said it in the past and I’m saying here again: on-line video games sicken me, maybe it’s the computing thing I hate the most after cloud, because playing on-line means being at the mercy of digital platforms that can fail miserably in reaching the popularity needed to start a game session. Otherwise, if you are unlucky enough, you download some “free” gaming crap but then you have to pay hard cash even to play a fucking solitaire card game without advertising. The fact that there are sympathetic and interesting communities like the Eve Online one as well doesn’t change much: playing on the Internet is a waste of time, and time is the only true resource that must never be wasted. Ever.

Chuchel

Chuchel

After Samorost, Botanicula and Machinarium, Amanita Design’s indie developers are about to titillate fans of graphic adventures once again with Chuchel. Or at least a graphic adventure should come out, because the contents published by the Czech studio regarding the game are presently limited to the two following short teaser trailers. Chuchel will feature a bizarre and very angry thingie, and it will be allegedly released in 2017 on PC Windows and mobile gadgets.

Diablo III

Diablo III - Reaper of Souls - Necromancer

Twenty years after the arrival of the original game, Blizzard is readying for a new batch of contents for Diablo III: Reaper of Souls: 2017 will see the release of the new Necromancer class, a retake of the character already available in Diablo II which will essentially control the same elements (death, the dead and bones) but with a completely different backstory. The Necromancer will be part of the “Rise of the Necromancer” pack and will be released both on PC and console, while the remake of Diablo I’s dungeon - whose doors were opened and shut by Blizzard this past January - will become an in-game event occurring every year.

Donuts’n'Justice

Donuts'n'Justice

The Eighties make no prisoners, not even among the developers which are now feeling almost obliged to remake the topos of the most quirky and excessive time in the history of entertainment - for the USA and elsewhere. Donuts’n'Justice is therefore the nth pixel art-based game where a dynamic duo of super-cops dressed like ice cream-men will have to shoot anything that moves, eat donuts and seemingly deal with evil aliens. And then there will be a lot of donuts. The atmosphere seems humorous but the game setup reminds me something much more serious - even though dumb and excessive like the Eighties - as Crime Wave. Available on PC since November 2016.

Tether

Tether

In deep space there are aliens, exploding spaceships but also mothers that leave their children behind and take off towards Mars after the destruction of the Moon. Or at least this is what is said by the developers of Tether, a new first-person horror adventure that wants to deal with well-known themes (the aforementioned space and ships) next to something definitely unusual - for a video game - like the relationship between a mother and her offspring. To be released on PC in 2017.

Torment: Tides of Numenera

Torment: Tides of Numenera

Even if Torment: Tides of Numenera is a CRPG built around a story and character interaction rather than mere combat, the developers couldn’t help but force the player to choose a specific character class. One of these classes is “Nano”, which provides a superior intelligence and knowledge about the ancient artifacts known as “numenera” to play strategically and overcome foes with abilities that resemble magic. Like any sufficiently advanced technology, after all. Torment: Tides of Numenera is coming on PC and consoles at the end of February.

Yesterday Origins

Yesterday Origins

After undergoing a rite that made him (almost) immortal, the leading character of Yesterday Origins ends up in the very unpleasant situation of retaining no memory of his past lives. Solving the puzzles of this new 3D graphic adventure by Pendulo Studios (”more than 20 years of experience in the genre”), the player will therefore need to find a way to complete the ceremony and preserve the memory of the young John Yesterday forever and ever. Available on PC since November.

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