Videogames highlights - September 2016
The gaming assets of the studios previously known as Interplay are on sale, and that’s a sad news for two reasons: during the Nineties the publisher founded by Brian Fargo put on the market fundamental games like Descent, MDK and Earthworm Jim, and now some malicious actor could take advantage of the sale to get valuable intellectual properties exploiting them in the most cynical way. After all we live in a world where not even Super Mario is exempt from joining the “app” fraud for touch phones, while the most awaited games often turn out to be true scams that are pretty far from the original expectations.
Seasons after Fall
The guardian spirits of the four seasons have gone missing, and the red fox featured in Seasons after Fall will have to go search for them by solving puzzles and jumping here and there in a typical platformer setup. During its journey, the beastie will acquire the ability to change seasons at will hence to affect the surrounding environment to overcome obstacles and reach previously inaccessible platforms. The fox cannot die, and the game’s difficulty seems everything but impossible. Seasons after Fall is available since September on PC Windows, PS4 and Xbox One.
Shadow Warrior 2
The world has been overrun by demons, again, and just like in the recent past a ninja with a big Wang and his friends will have to clean up the demonic filth by deploying an impressive paraphernalia in Shadow Warrior 2: the new evolved FPS by Flying Wild Hog improves the formula of the first “modern” Shadow Warrior by adding a multiplayer co-op campaign for four players, procedural environments and weapons and a remarkable customization level. Lo Wang&co’s bloody slaughterings are already available on PC Windows since October 2016, while the release of Shadow Warrior 2 for consoles is expected within the first quarter of 2017.
Learning to code in Assembly with a video game? Why not: with Shenzhen I/O the nerds at Zachtronics are offering a rather peculiar gaming perspective, featuring an electronics engineer who emigrated to China and is now busy creating circuits to run the aforementioned Assembly code. The reading of the provided manual is mandatory, the developers say (”RTFM”), and there is also a “sandbox” mode for making custom devices. Shenzhen I/O is available on PC (Windows, Linux, OS X) since November 2016.
Super Rad Raygun
No one comes out of the Eighties alive, in video games above all: Super Rad Raygun is set in the year 198X, when the world was almost conquered by an army of communist robots created by the mysterious doctor Medved. If this crazy premise isn’t enough, the hero of this shooter with an approachable gameplay is a robot resembling a Game Boy - in a game world depicted in the greenish tones peculiar to a Game Boy’s display. Super Rad Raygun is available since November on PC.
Torment: Tides of Numenera
Fantasy and sci-fi elements coexist in Torment: Tides of Numenera, an RPG introduced by inXile Entertainment as the spiritual heir to Planescape: Torment (1999) where the most important things are characters and story rather than fights and compulsory equipment collection. Numenera’s narrative universe is set on Earth, a billion-years in the future, and the individual actions of the player will have significant consequences on the game’s world - or at least the developers said so. To be released for PC, PS4 and Xbox One on February.
Wheels of Aurelia
Part textual adventure and part isometric driving game, Wheels of Aurelia is wholly Seventies-styled: the developers at Santa Ragione tried to capture the spirit of one of the most turbulent periods of Italy’s recent history, making use of a gameplay that wants to bring back the sensation of a road talk between the protagonist (Lella) and a series of random characters met while travelling on the Aurelian Way. Available since September on Windows PCs.
- Videogames highlights - November 2016
- Videogames highlights - October 2016
- Videogames highlights - August 2016
- Videogames highlights - June 2016
- Videogames highlights - May 2016
- Videogames highlights - April 2016
- Videogames highlights - March 2016
- Videogames highlights - February 2016
- Videogames highlights - September 2015
- Videogames highlights - September 2013